XP 51,200
Female drider cleric of Shax 8
CE Large aberration
Init +3; Senses darkvision 120 ft.; Perception +18
DEFENSE
AC 35, touch 13, flat-footed 31 (+9 armor, +3 Dex, +1 dodge, +8 natural, +5 shield, –1 size)
hp 169 (17 HD; 9d8+8d8+89)
Fort +15, Ref +11, Will +19
DR 2/—; Immune sleep; SR 26
OFFENSE
Speed 30 ft., climb 20 ft.
Melee +3 unholy heavy mace +17/+12/+7 (1d8+5), bite +9 (1d4+1 plus poison)
Ranged mwk javelin +15 (1d6+2)
Space 10 ft.; Reach 5 ft.
Special Attacks channel negative energy 10/day (DC 22, 7d6), destructive smite (+7, 9/day), destructive aura (+7, 14 rounds/day), poison (DC 19), scythe of evil (7 rounds, 2/day), web (+15 ranged, DC 23, 17 hp)
Spell-Like Abilities (CL 9th; concentration +14)
Constant—detect good, detect law, detect magic
At will—dancing lights, darkness, faerie fire
1/day—clairaudience/clairvoyance, deeper darkness, dispel magic, levitate, suggestion (DC 18)
Domain Spell-Like Abilities Known (CL 14th; concentration +20)
9/day—touch of evil (7 rounds)
Cleric Spells Prepared (CL 14th; concentration +20)
7th—blasphemyD (DC 23), destruction (DC 23), mass cure serious wounds
6th—blade barrier (DC 22), harmD (DC 22), heal, mass inflict moderate wounds (DC 22), word of recall
5th—breath of life, flame strike (DC 21), greater magic weapon (already cast), shoutD (DC 21), slay living (DC 21)
4th—chaos hammer (DC 20), divine power, magic vestment (both already cast), poison (DC 20), unholy blightD (DC 20)
3rd—bestow curse (DC 19), cure serious wounds, deeper darkness, invisibility purge, magic circle against goodD, prayer
2nd—augury, bear’s endurance, cure moderate wounds, death knell, shatterD, spiritual weapon
1st—bane (DC 17), cure light wounds, divine favor, doom (DC 17), entropic shield, protection from goodD, shield of faith
0 (at will)—bleed (DC 16), detect magic, guidance, read magic
D Domain spell; Domains Destruction, Evil
STATISTICS
Str 15, Dex 17, Con 20, Int 13, Wis 22, Cha 20
Base Atk +12; CMB +15; CMD 28 (40 vs. trip)
Feats Blind-Fight, Channel Smite, Combat Casting, Dodge, Extra Channel, Lightning Reflexes, Selective Channeling, Weapon Focus (heavy mace), Weapon Focus (bite)
Skills Climb +22, Diplomacy +18, Heal +13, Intimidate +17, Knowledge (religion) +17, Linguistics +5, Perception +18, Spellcraft +13, Stealth +15
Languages Abyssal, Common, Elven, Undercommon
SQ undersized weapons
Combat Gear scroll of break enchantment, scrolls of cure moderate wounds (3), scroll of heal, scroll of planar ally, scroll of scrying, wand of cure serious wounds (15 charges); Other Gear +1 adamantine breastplate, +1 light shield, +1 unholy heavy mace, masterwork javelin (3), cloak of resistance +1, handy haversack, silver unholy symbol of Shax, 10 pp
PC Gear +195,000 gp
SPECIAL ABILITIES
Poison (Ex)
Bite—injury; save Fort DC 19; frequency 1/round for 6 rounds; effect 1d2 Str; cure 1 save. The save DC is Constitution-based.
Undersized Weapons (Ex)
Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).