Unique couatl
XP 51,200
LG Large outsider (native)
Init +7; Senses darkvision 60 ft., detect chaos/evil/good/law; Perception +32
DEFENSE
AC 28, touch 13, flat-footed 24 (+3 Dex, +1 dodge, +15 natural, -1 size)
hp 230 (20d10+120)
Fort +14, Ref +17, Will +19
Immune mind-affecting effects
OFFENSE
Speed 20 ft., fly 60 ft. (average)
Melee bite +26 (2d6+10 plus grab and poison)
Space 10 ft.; Reach 10 ft.
Special Attacks constrict (2d6+10)
Spell-Like Abilities (CL 9th; concentration +15)
Constant—detect chaos, detect evil, detect good, detect law
At will—alter self, detect thoughts (DC 18), ethereal jaunt (CL 18th), invisibility, plane shift (DC 23)
1/year—wish (CL 20th)
Sorcerer Spells Known (caster level 12th; concentration +18)
6th (4/day)—chain lightning (DC 22)
5th (6/day)—breath of life, flame strike (DC 21)
4th (7/day)—charm monster (DC 20), freedom of movement, lesser geas
3rd (7/day)—gaseous form, hold person, magic circle against evil, summon monster III
2nd (8/day)—cure moderate wounds, eagle's splendor, glitterdust (DC 18), scorching ray, silence (DC 18)
1st (8/day)—endure elements, mage armor, obscuring mist, protection from chaos, true strike
0 (at will)—dancing lights, daze, detect magic, disrupt undead, light, ray of frost, read magic, resistance, stabilize
STATISTICS
Str 24, Dex 17, Con 22, Int 19, Wis 20, Cha 23
Base Atk +20; CMB +28 (+32 grapple); CMD 42 (can't be tripped)
Feats Alertness, Diehard, Dodge, Empower Spell, Eschew MaterialsB, Flyby Attack, Great Fortitude, Improved Initiative, Improved Natural Attack (bite), Iron Will, Lightning Reflexes
Skills Acrobatics +26 (+22 when jumping), Bluff +19, Diplomacy +29, Fly +24, Knowledge (arcana) +14, Knowledge (planes) +17, Knowledge (religion) +17, Perception +32, Sense Motive +32, Spellcraft +27, Survival +25, Use Magic Device +26
Languages Celestial, Common, Draconic, Elven, Polyglot; telepathy 100 ft.
SPECIAL ABILITIES
Poison (Ex)
Injury—bite; save Fortitude DC 22; frequency 1/minute for 10 minutes; effect 1d4 Str; cure 2 consecutive saves. The DC is Constitution-based.
Spells
He casts spells as a 12th-level sorcerer, and can cast spells from the cleric list as well as from those normally available to a sorcerer. Cleric spells are considered arcane spells for couatls, meaning he does not need a divine focus to cast them.