XP 51,200 DEFENSE
AC 27, touch 18, flat-footed 20 (+7 Dex, +5 natural, +4 shield, +1 size) OFFENSE
Speed 30 ft. Spell-Like Abilities (CL 8th; concentration +17) Constant—detect magic Sorcerer Spells Known (CL 12th; concentration +21) 6th (4/day)—mass suggestion (DC 27) Bloodline Aberrant TACTICS
Before Combat It keeps false life active at all times. If expecting a fight, it casts bear’s endurance, eagle’s splendor, invisibility, mirror image, resistance, and shield. It always prefers to fight in a host body rather than its natural form. During Combat If not already in a host, it tries to use its body thief ability. It favors neutralizing threats with enchantments over direct conflict. In its natural form, it cannot speak, and must use Silent Spell to cast. Morale If reduced below 50 hit points, it teleports away and devises a new plan of attack. Base Statistics If not given time to cast the spells listed in its Before Combat section, it’s stats are: AC 23, flat-footed 16; hp 178; Fort +11, Ref +12, Will +16; acidic ray 10/day; concentration and save DCs reduced by 2; Con 19, Cha 24; Bluff +38, Diplomacy +20, Disguise +27, Use Magic Device +23 STATISTICS
Str 12, Dex 25, Con 23, Int 18, Wis 14, Cha 28 SPECIAL ABILITIES
Body Thief (Su)As a full-round action that provokes an attack of opportunity, an intellect devourer can reduce its size, crawl into the mouth of a helpless or dead creature, and burrow into the victim's skull to devour its brain. This is a coup de grace attempt that inflicts 8d4+3d6+8 points of damage. If the victim is slain (or already dead), the intellect devourer usurps control of the body and may use it as its own, as if it controlled the target via a dominate monster spell. The intellect devourer has full access to all of the host's defensive and offensive abilities save for spellcasting and spell-like abilities (although the intellect devourer can still use its own spell-like abilities). A host body may not have been dead for longer than 1 day for this ability to function, and even successfully inhabited bodies decay to uselessness in 7 days (unless this time is extended via gentle repose). As long as the intellect devourer occupies the body, it knows (and can speak) the languages known by the victim and basic information about the victim's identity and personality, yet has none of the victim's specific memories or knowledge. Damage done to a host body does not harm the intellect devourer, and if the host body is slain, the intellect devourer emerges and is dazed for 1 round. Raise dead cannot restore a victim of body theft, but resurrection or more powerful magic can. Vulnerable to Protection from Evil (Ex)An intellect devourer is treated as a summoned creature for the purpose of determining how it is affected by a protection from evil spell. |