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Cyclops Tyrant (Cyclops Fighter 10)

Attired in various hides and with pauldrons made from the tusks of a mammoth, this towering, one-eyed humanoid wields an equally massive flat club.

Mardahamman, Cyclops Tyrant CR 15

XP 51,200
Male cyclops fighter 10
NE Large humanoid (giant)
Init +7; Senses low-light vision; Perception +15


AC 29, touch 14, flat-footed 25 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +9 natural, –1 size)
hp 210 (20 HD; 10d8+10d10+110)
Fort +19, Ref +11, Will +8; +3 vs. fear
Defensive Abilities bravery +3, ferocity


Speed 50 ft.
Melee +1 defending greatclub +26/+21/+16/+11 (2d8+14/19–20)
Ranged +1 heavy crossbow +20 (2d8+1/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks weapon Training (hammers +2, flails +1)


Str 23, Dex 16, Con 21, Int 10, Wis 11, Cha 10
Base Atk +17; CMB +24 (+26 bull rush, overrun, sunder); CMD 39 (41 vs. bull rush, overrun, sunder)
Feats Alertness, Cleave, Dodge, Great Cleave, Improved Bull Rush, Improved Critical (greatclub), Improved Initiative, Improved Overrun, Improved Sunder, Intimidating Prowess, Iron Will, Lightning Reflexes, Power Attack, Vital Strike, Weapon Focus (greatclub), Weapon Specialization (greatclub)
Skills Climb +18, Intimidate +24, Perception +15, Profession (soothsayer) +7, Sense Motive +4, Survival +8
Languages Common, Cyclops, Giant
SQ armor training 2, flash of insight
Combat Gear potions of cure serious wounds (2), potions of bull's strength (2); Other Gear mammoth hide (+2 hide, as rhino hide), +1 heavy crossbow with 10 bolts, +1 defending greatclub, amulet of natural armor +2, belt of physical might +2 (Dex, Con), boots of striding and springing, feather tokens (tree, whip), ring of protection +1


Flash of Insight (Su)

Once per day as an immediate action, a cyclops can peer into an occluded visual spectrum of possible futures, gaining insight that allows it to select the exact result of one die roll before the roll is made. This effect can alter an action taken by the cyclops only, and cannot be applied to the rolls of others.