Mature Adult Red Dragon |
CR 15 |
XP 51,200
Male mature adult red dragon
CE Huge dragon (fire)
Init +4; Senses dragon senses, smoke vision; Perception +25
Aura fire aura (5-ft., 1d6 fire), frightful presence (210-ft., DC 22)
DEFENSE
AC 36, touch 8, flat-footed 36 (+4 armor, +24 natural, -2 size)
hp 237 (19d12+114)
Fort +17, Ref +11, Will +14
DR 10/magic; Immune fire, paralysis, sleep; Resist cold 20; SR 30
Weaknesses vulnerability to cold
OFFENSE
Speed 40 ft., fly 200 ft. (poor)
Melee bite +28 (2d8+11), 2 claws +28 (2d6+11), 2 wings +26 (1d8+5), tail slap +26 (2d6+16)
Space 15 ft.; Reach 10 ft. (15 ft. with bite)
Special Attacks breath weapon (50-ft. cone, 14d10 fire damage, Reflex DC 25 half, usable every 1d4 rounds), crush (2d8+16, DC 25)
Spell-Like Abilities (CL 19th; concentration +22)
At will—detect magic, pyrotechnics (DC 15), suggestion (DC 16)
1/day—divination
Spells Known (CL 9th; concentration +12, +17 ranged touch)
4th (4/day)—arcane eye, ice storm (DC 17)
3rd (7/day)—arcane sight, clairaudience/clairvoyance, tongues
2nd (7/day)—blur, detect thoughts (DC 15), see invisibility, whispering wind
1st (7/day)—comprehend languages, mage armor, magic missile, identify, ray of enfeeblement
0th—arcane mark, detect magic, detect poison, mage hand, message, prestidigitation, ray of frost, read magic
STATISTICS
Str 33, Dex 10, Con 23, Int 16, Wis 17, Cha 16
Base Atk +19; CMB +32; CMD 42 (46 vs. trip)
Feats Cleave, Combat Expertise, Flyby Attack, Hover, Improved Initiative, Improved Vital Strike, Multiattack, Power Attack, Wingover, Vital Strike
Skills Diplomacy +25, Fly +14, Intimidate +25, Knowledge (local) +25, Knowledge (nobility) +25, Knowledge (planes) +25, Perception +25, Sense Motive +25, Spellcraft +25
Languages Common, Draconic, Ignan, Infernal
Gear ring of major cold resistance, ring of invisibility, periapt of wound closure, bejeweled platinum necklace worth 5,000 gp, 3 ruby rings worth 500 gp each
SPECIAL ABILITIES
Fire Aura (Su)
He is surrounded by an aura of intense heat. All creatures within 5 feet take 1d6 points of fire damage at the beginning of his turn.
Spells
As one of the grand vizier’s advisors and spies, he has the ability to use divination as a spell-like ability once per day.
Smoke Vision (Ex)
He can see perfectly in smoky conditions (such as those created by pyrotechnics).