XP 38,400 DEFENSE
AC 29, touch 5, flat-footed 29 (-1 Dex, +24 natural, -4 size) OFFENSE
Speed 30 ft. Tactics
The horror tree has an uncanny knack for sensing druids, rangers, gnomes, and other creatures with ties to the natural world. It targets these foes over others. It slams away with its power attack unless it has a very hard time hitting its foes. The horror tree pursues foes as long as they remain in sight but does not pursue enemies into the nearby cabin (though if foes remain in reach, it does strike at them through open doors and windows). The horror tree fights until destroyed. STATISTICS
Str 41, Dex 8, Con -, Int 12, Wis 16, Cha 18 SPECIAL ABILITIES
Fungus (Ex)The horror tree’s branches are encrusted with a virulent fungus that grows rapidly when in contact with blood, sending filaments ripping through the bodies of any living creatures damaged by its slams and dealing 1d6 points of Dexterity damage in the process. A creature brought to 0 Dexterity by this effect is slain. Double Damage Against Objects (Ex)If the horror tree makes a full attack against an object or structure, it deals double damage. |