XP 38,400
Female elder stone giant sorcerer 10
N Large humanoid (giant)
Init +4; Senses darkvision 60 ft., low-light vision, tremorsense 30 ft.; Perception +8
DEFENSE
AC 29, touch 15, flat-footed 24 (+2 armor, +1 deflection, +4 Dex, +1 dodge, +12 natural, –1 size)
hp 226 (22 HD; 12d8+10d6+137)
Fort +19, Ref +13, Will +17
Defensive Abilities improved rock catching
OFFENSE
Speed 40 ft.
Melee mwk greatclub +21/+16/+11 (2d8+10) or 2 slams +20 (1d8+7)
Ranged rock +17/+12/+7 (1d8+10)
Space 10 ft.; Reach 10 ft.
Special Attacks rock throwing (180 ft.)
Spell-Like Abilities (CL 10th; concentration +16)
1/day—passwall, spike stones, statue, stoneskin, wall of stone
Bloodline Spell-Like Abilities (CL 10th; concentration +16)
9/day—tremor
1/day—crystal shard
Sorcerer Spells Known (CL 10th; concentration +16)
5th (4/day)—hungry pit (DC 22)
4th (6/day)—calcific touch (DC 20), mass enlarge person (DC 20), stoneskin
3rd (7/day)—fireball (DC 19), greater magic weapon, haste (DC 19), shifting sand
2nd (8/day)—darkvision, glitterdust (DC 19), share language, shatter, stone call
1st (8/day)—crafter's fortune, expeditious excavation, feather fall, mage armor, reduce person (DC 17), shocking grasp
0th (at will)—acid splash, arcane mark, detect magic, light, mage hand, mending, message, prestidigitation, read magic
Bloodline Deep Earth
STATISTICS
Str 25, Dex 19, Con 22, Int 10, Wis 14, Cha 22
Base Atk +14; CMB +22; CMD 38
Feats Combat Casting, Dodge, Empower Spell, Eschew Materials, Heighten Spell, Iron Will, Martial Weapon Proficiency (greatclub), Point-Blank Shot, Power Attack, Precise Shot, Spell Focus (conjuration), Spell Penetration, Stone Magic
Skills Climb +16, Intimidate +15, Knowledge (arcana) +13, Perception +8 (+10 to notice unusual stonework), Spellcraft +13, Stealth +6, Use Magic Device +14
Languages Common, Giant
SQ bloodline arcana, rockseer
Combat Gear potions of cure serious wounds (2), potion of invisibility, scroll of invisibility sphere, scroll of dimension door, wand of blur (13 charges); Other Gear masterwork greatclub, 6 rocks, amulet of natural armor +1, bracers of armor +2, cloak of resistance +2, headband of alluring charisma +2, lesser rod of maximize, ring of protection +1
SPECIAL ABILITIES
Improved Rock Catching (Ex)
A stone giant gains a +4 racial bonus on its Reflex save when attempting to catch a thrown rock with rock catching. This ability otherwise works like the rock catching ability.