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Centaur Charger (Centaur Cavalier [charger] 11)

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An imposing wall of steel, corded muscle, and blood-stained banners, this centaur wields a lance and shield with the majesty and prowess of any human knight.

Centaur Charger CR 14

XP 38,400
Centaur cavalier (charger) 11
N Large monstrous humanoid
Init +3; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 27, touch 13, flat-footed 24 (+8 armor, +1 deflection, +3 Dex, +2 natural, +4 shield, –1 size)
hp 183 (15 HD; 4d10+11d10+101)
Fort +15, Ref +11, Will +11

OFFENSE

Speed 90 ft.
Melee +2 lance +22/+17/+12 (1d8+9/×3), 2 hooves +15 (2d6+2/19–20) or mwk longsword +20/+15/+10 (1d8+5/19–20), 2 hooves +15 (2d6+2/19–20)
Ranged spear +17/+12/+7 (1d8+5/×3)
Space 10 ft.; Reach 5 ft.
Special Attacks banner +3/+2, challenge (+11, +3, 4/day), ride down, thundering hooves

STATISTICS

Str 20, Dex 16, Con 22, Int 9, Wis 16, Cha 12
Base Atk +15; CMB +21; CMD 35 (39 vs. trip)
Feats Acrobatic Steps, Cavalry Formation, Dazzling DisplayB, Lookout, Nimble Moves, Power Attack, Quick Draw, Ride-By Attack, Spirited Charge, Weapon Focus (lance), Weapon Focus (hooves)
Skills Acrobatics +13 (+25 when jumping), Bluff +10, Intimidate +13, Knowledge (nature) +3, Perception +10, Sense Motive +11, Survival +11
Languages Common, Elven, Sylvan
SQ courser, greater tactician (3/day, 8 rounds, swift action), natural mount, order of the cockatrice (braggart, steal glory), undersized weapons
Combat Gear potion of cure serious wounds, potion of heroism, potion of spider climb; Other Gear +2 mithral breastplate, +2 heavy steel shield, +2 lance, mwk longsword, spears (4), amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, horseshoes of speed, ring of protection +1, banners (3)