A scorpion's claw and twisted goat legs, all stitched into place with ragged black thread, replace three of this wild-haired man's limbs.
White-Eyed Torturer |
CR 12 |
XP 19,200
Derro alchemist (vivisectionist) 11
CE Small humanoid (derro)
Init +7; Senses darkvision 60 ft.; Perception +11
DEFENSE
AC 25, touch 16, flat-footed 21 (+6 armor, +1 deflection, +3 Dex, +1 dodge, +3 natural, +1 size)
hp 144 (14 HD; 3d8+11d8+81)
Fort +12, Ref +11, Will +8
Immune poison; SR 23; Weaknesses vulnerable to sunlight
OFFENSE
Speed 30 ft.
Melee aklys +13/+8 (1d6+2) or claw +13/+8 (1d4+3)
Ranged mwk repeating light crossbow +15/+10 (1d6/19–20) or aklys +14 (1d6+2)
Special Attacks sneak attack +7d6
Spell-Like Abilities (CL 3rd; concentration +5)
At will—darkness, ghost sound (DC 12)
1/day—daze (DC 12), sound burst (DC 14)
Alchemist Extracts Prepared (CL 11th)
4th—discern lies (DC 18), stoneskin, universal formula
3rd—draconic reservoir, fly, gaseous form, haste, remove blindness/deafness
2nd—blur, cure moderate wounds, detect thoughts (DC 16), eagle's splendor, vomit swarm
1st—cure light wounds, disguise self, enlarge person (DC 15), expeditious retreat, shield, true strike
STATISTICS
Str 15, Dex 17, Con 18, Int 18, Wis 7, Cha 14
Base Atk +10; CMB +11; CMD 26
Feats Alertness, Brew Potion, Combat Casting, Combat Reflexes, Dodge, Improved Initiative, Power Attack, Throw Anything, Toughness
Skills Bluff +13, Craft (alchemy) +17, Disable Device +15, Heal +2, Knowledge (arcana) +12, Knowledge (nature) +18, Perception +11, Sense Motive +12, Sleight of Hand +15, Spellcraft +21, Stealth +16, Use Magic Device +11
Languages Abyssal, Aklo, Common, Dwarven, Goblin, Undercommon
SQ alchemy (alchemy crafting +11, identify potions), cruel anatomist, mutagen (+4/–2, +2 natural, 110 minutes), discoveries (infusion, monstrous graft* [arm], monstrous graft* [leg ×2], sleeper agent*), madness, poison use, swift alchemy, swift poisoning, torturer's eye, torturous transformation
Combat Gear potions of cure moderate wounds (3), potions of haste (2), blue whinnis (4 doses), medium spider venom (10 doses); Other Gear +2 chain shirt, aklys, mwk repeating light crossbow with 20 bolts, amulet of natural armor +1, goggles of minute seeing, headband of vast intelligence +2, ring of protection +1, antitoxin (3), formula book (contains all prepared extracts, plus an additional four 1st-level, four 2nd-level, three 3rd-level, and two 4th-level extracts of the GM's choice), healer's kit, surgeon's tools, veterinarian's kit, granite and diamond dust (750 gp), powdered platinum (300 gp)