Seated upon the central throne is a translucent, clean-shaven dwarf clad in expensive robes, eyes aglow with a hellish light.
XP 19,200 DEFENSE
AC 19, touch 19, flat-footed 14 (+4 deflection, +4 Dex, +1 dodge) OFFENSE
Speed fly 30 ft. (perfect) TACTICSDuring Combat It begins combat with his symbol of discord ability, which also activates his frightful presence, and then springs forward to use his touch attacks and retreats back to the pavilion. Morale It never flees from combat. STATISTICS
Str —, Dex 19, Con —, Int 15, Wis 16, Cha 18 SPECIAL ABILITIESCurse of the Grave (Su)Any damage dealt by the darnoc's incorporeal touch attack does not heal naturally and resists all magical healing (potions, cure spells, and so on). Before the damage can be healed, the curse must first be broken with a break enchantment or remove curse spell (requiring a DC 20 caster level check for either spell). Symbol of Discord (Su)Once per day as a standard action, a darnoc can scribe a symbol in the air. All creatures with an Intelligence score of 3 or higher within 60 feet who see the symbol must succeed on a DC 25 Will save or immediately fall into loud bickering and arguing. Meaningful communication is impossible. If the affected creatures have different alignments, there is a 50% chance that they attack each other. Bickering lasts 5d4 rounds. Fighting begins 1d4 rounds into the bickering and lasts 2d4 rounds. Once triggered, the symbol lasts 2 hours. This is a mind-affecting effect. The save DC is Charisma-based. Rejuvenate (Su)It rejuvenates to full hit points 2d6 rounds after being reduced to 0 hp until presented with the deed to the citadel. |