This gaunt figure wears spiked armor and wields a skull-headed mace. Cold light flickers in her empty eye sockets.
XP 19,200 DEFENSE
AC 24, touch 11, flat-footed 24 (+8 armor, +1 deflection, +5 natural) OFFENSE
Speed 20 ft. Domain Spell-Like Abilities (CL 11th; concentration +18) 10/day—bleeding touch (5 rounds), touch of evil (5 rounds) Spells Prepared (CL 11th; concentration +18) 6th—create undead D, harm (DC 23), word of recall D Domain spell; Domains Death, Evil STATISTICS
Str 9, Dex 10, Con —, Int 14, Wis 25, Cha 18 SPECIAL ABILITIESFear Aura (Su)Creatures of less than 5 HD in a 60-foot radius that look at her must succeed on a DC 19 Will save or become frightened. Creatures with 5 HD or more must succeed at a DC 19 Will save or be shaken for 12 rounds. A creature that successfully saves cannot be affected again by her fear aura for 24 hours. This is a mind-affecting fear effect. Paralyzing Touch (Su)Any living creature she hits with her touch attack must succeed on a DC 19 Fortitude save or be permanently paralyzed. Remove paralysis or any spell that can remove a curse can free the victim (see the bestow curse spell description, DC 19). The effect cannot be dispelled. Anyone paralyzed by her seems dead, though a DC 20 Perception check or a DC 15 Heal check reveals that the victim is still alive. Rejuvenation (Su)If she is destroyed, her phylactery immediately begins to rebuild her body nearby. This process takes 1d10 days—if the body is destroyed before that time passes, the phylactery merely starts the process anew. After this time passes, she wakens fully healed (albeit without any gear she left behind on her old body.) |