Bestiary‎ > ‎Unique Monsters‎ > ‎CR 12‎ > ‎

Unique Dragon Turtle

This long-tailed aquatic beast resembles a massive snapping turtle with draconic features.

Unique Dragon Turtle CR 12

XP 19,200
Unique dragon turtle
NE Huge dragon (aquatic)
Init +4; Senses darkvision 60 ft., low-light vision, scent; Perception +23

DEFENSE

AC 23, touch 8, flat-footed 23 (+15 natural, -2 size)
hp 218 (19d12+95)
Fort +15, Ref +11, Will +14
Immune fire, paralysis, sleep

OFFENSE

Speed 20 ft., swim 20 ft.
Melee bite +26 (3d6+9 plus snatch), 2 claws +26 (2d6+9 plus snatch)
Space 15 ft.; Reach 10 ft.
Special Attacks breath weapon, capsize

TACTICS

During Combat Kirhosk is confident in his battle abilities, but paranoid about magic. He ignores melee combatants in favor of attacking spellcasters, and uses his breath weapon whenever available, provided he can hit at least two targets. Otherwise he will only use it if the single target is gravely injured and likely to fall, or if he is gravely injured.

Morale Kirhosk is at the top of the food chain and knows it. He is loath to give up that place, even when attacked by surface dwellers, especially in his lair. This makes him less cautious and more likely to fight until severely injured. If reduced to less than a quarter of his total hit points, though, Kirhosk will use his breath weapon, trying to clear a path to the exit, and then flee.

STATISTICS

Str 28, Dex 10, Con 19, Int 12, Wis 13, Cha 12
Base Atk +19; CMB +30 (+32 bull rush); CMD 40 (42 vs. bull rush)
Feats Awesome Blow, Blind-Fight, Cleave, Improved Bull Rush, Improved Initiative, Iron Will, Power Attack, Snatch, Toughness, Vital Strike
Skills Diplomacy +23, Intimidate +23, Perception +23, Sense Motive +23, Stealth +14, Survival +23, Swim +39
Languages Aquan, Common, Draconic

SPECIAL ABILITIES

Breath Weapon (Su)

Cloud of steam 20 ft. high, 25 feet wide, and 50 feet long, once every 1d4 rounds, damage 12d6 fire, Reflex DC 20 half; effective both on the surface and underwater. The save DC is Constitution-based.

Capsize (Ex)

A dragon turtle can attempt to capsize a boat or ship by ramming it as a charge attack and making a CMB check. The DC of this check is 25, or the result of the boat captain’s Profession (sailor) check, whichever is higher. For each size category larger than the dragon turtle's size, it takes a cumulative -10 penalty on this CMB check.