XP 12,800
Human lich cleric 11
NE Medium undead (augmented humanoid)
Init +0; Senses darkvision 60 ft.; Perception +20
Aura delusory aura (100 ft.)
DEFENSE
AC 21, touch 11, flat-footed 21 (+7 armor, +1 deflection, +3 natural)
hp 97 (11d8+44)
Fort +7, Ref +3, Will +12
Defensive Abilities channel resistance +4, soul shield, spell storm; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits
OFFENSE
Speed 20 ft.
Melee +1 scythe +15/+10 (2d4+8/19–20/×4)
Special Attacks channel negative energy 9/day (DC 19, 6d6), disembodied strike (1d8+5); hand of the acolyte (8/day), soul lash (DC 19; 5d6)
Domain Spell-Like Abilities (CL 11th; concentration +16)
8/day—bleeding touch (5 rounds)
1/day—dispelling touch
Cleric Spells Prepared (CL 11th; concentration +16)
6th—antilife shell, create undead D
5th—flame strike (DC 20), slay living D, symbol of pain (DC 20), unhallow
4th—divine power, freedom of movement, imbue with spell ability D, spell immunity, unholy blight (DC 19)
3rd—animate dead D, bestow curse (DC 18), dispel magic, glyph of warding (DC 18), invisibility purge, protection from energy
2nd—death knell D, desecrate, gentle repose, hold person (DC 17), resist energy, silence (DC 17)
1st—cause fear D (DC 16), command (DC 16), entropic shield, deathwatch, doom (DC 16), protection from good, shield of faith
0 (at will)—bleed, detect magic, guidance, read magic
D Domain spell; Domains Death, Magic
STATISTICS
Str 20, Dex 10, Con —, Int 13, Wis 21, Cha 18
Base Atk +8; CMB +13; CMD 24
Feats Combat Expertise, Craft Wondrous Item, Extra Channel, Improved Critical (scythe), Improved Trip, Selective Channeling, Weapon Focus (scythe)
Skills Knowledge (arcana) +15, Knowledge (religion) +15, Perception +16, Sense Motive +19, Spellcraft +15
Languages Common, Necril
SQ death’s embrace
Gear +1 breastplate, +1 scythe, ring of protection +1