This large reptilian creature resembles a cross between a lizardfolk and a large predatory dinosaur, with fiery orange scales, dressed in ill-fitting ceremonial robes and draped with all manner of bronze pendants and jewelry.
XP 19,200 DEFENSE
AC 20, touch 14, flat-footed 17 (+2 armor, +2 deflection, +3 Dex, +4 natural, -1 size) OFFENSE
Speed 40 ft., 20 ft. on two legs, firewalk 40 ft. Spells Prepared (CL 9th; concentration +15 [+19 casting defensively])
5th—quickened divine favor, fire shieldD, spell resistance D domain spell; Domains chaos, fire TACTICSBefore Combat He casts magic vestment on his cloak and clothes at the start of each day, and before combat casts bear’s endurance, bull’s strength, fire shield, spell resistance, and tongues. During Combat He casts quickened divine favor and chaos hammer on the first round of combat. If in area C15, he prefers to fight from the idol’s basin and support the battle with spells. Morale He fights to the death. STATISTICS
Str 24, Dex 17, Con 16, Int 12, Wis 23, Cha 13 Base Statistics
If he does not have any spells precast his statistics change to: AC 18, touch 12, flat-footed 15; hp 123; Fort +14; Melee 2 claws +21 (1d6+5/19-20 plus 1d6 fire) and bite +20 (1d6+5 plus 1d6 fire); Str 20, Con 12; CMB +22; CMD 35; Skills Swim +19SPECIAL ABILITIESElemental Body (Ex)He has a 25% chance to ignore the effects of poison, paralysis, sleep, stunning, or additional damage caused by sneak attacks and critical hits. Fire Healing (Ex)He heals 1 hit point for each full round it is in contact with fire. When struck by a magical fire effect, he heals a point of damage per 10 points of damage the fire effect would have otherwise dealt. Firewalk (Su)He can climb an object on fire as though it had a 40-foot climb speed. He can fly at a speed of 40 feet with perfect maneuverability so long as he’s in contact with fire. He can walk on top of fire as if walking on air with an air walk spell. |