This large humanoid has skin of deepest onyx black, but eyes of an amber so pale they nearly glow.
XP 12,800 DEFENSE
AC 25, touch 13, flat-footed 23 (+2 armor, +2 deflection, +2 Dex, +10 natural, -1 size) OFFENSE
Speed 20 ft., burrow 60 ft., climb 20 ft.
At will– meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only) TACTICSDuring Combat His first action in combat is to cast stoneskin on himself and glitterdust on his enemies. He’s not afraid of using transmute rock to mud on the spiral of his chamber above or the floor below to catch PCs in a mess, since he can rebuild the chamber later with stone shape. He prefers to fight in melee, saving his ring of the ram to make ranged bull rush attacks against foes standing next to ledges. Morale He is arrogant and proud and so fights to the death. STATISTICS
Str 32, Dex 14, Con 18, Int 14, Wis 12, Cha 17 SPECIAL ABILITIESEarth Mastery (Ex)He gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both he and his foe are touching the ground. He takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents. Metalmorph (Su)As a standard action, he may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day. Stone Curse (Su)If he wins a bull rush check by 5 or more and pushes his target into a stone barrier, the target must make a DC 19 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 19 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based. Stone Glide (Su)This functions as the earth elemental's earth glide ability, except he can move through stone, dirt, crystal, or metal. |