This fierce and feral-looking woman has huge wings and clawed hands and feet, and carries a wicked-looking longbow.
XP 12,800 DEFENSE
AC 24, touch 17, flat-footed 18 (+6 armor, +1 deflection, +5 Dex, +1 dodge, +1 natural) OFFENSE
Speed 30 ft., fly 80 ft. (average)
2nd-wind wall STATISTICS
Str 10, Dex 20, Con 16, Int 7, Wis 14, Cha 19 SPECIAL ABILITIESCaptivating Song (Su)A harpy's song has the power to infect the minds of those that hear it, calling them to the harpy's side. When a harpy sings, all creatures aside from other harpies within a 300-foot spread must succeed at a DC 17 Will saving throw or become captivated. A creature that successfully saves is not subject to the same harpy's song for 24 hours. A victim under the effects of the captivating song moves toward the harpy using the most direct means available. If the path leads it into a dangerous area such as through fire or off a cliff, the victim receives a second saving throw to end the effect before moving into peril. Captivated creatures can take no actions other than to defend themselves. A victim within 5 feet of the harpy simply stands and offers no resistance to the harpy's attacks. This effect continues for as long as the harpy sings and for 1 round thereafter. This is a sonic mind-affecting charm effect. The save DC is Charisma-based. | Base Creature
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