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Awakened Agent (Gillman Sorcerer 12)

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Raiment made from monstrous sea creatures conceals the sallow complexion and strange sores of this sickly gillman. Abnormal muscles and joints flex just beneath his flesh.

Awakened Agent CR 11

XP 12,800
Gillman sorcerer 12
LE Medium humanoid (aquatic)
Init +6; Senses Perception +9


AC 14, touch 13, flat-footed 12 (+1 deflection, +2 Dex, +1 natural)
hp 66 (12d6+24)
Fort +8, Ref +8, Will +11; +2 vs. non-aboleth enchantments and –2 vs. aboleth enchantments
Defensive Abilities enchantment resistance, unusual anatomy (25%); Weaknesses water dependent


Speed 30 ft., swim 30 ft.
Melee mithral dagger +5/+0 (1d4–1/19–20)
Special Attacks long limbs (+10 ft.)
Bloodline Spell-Like Abilities (CL 12th; concentration +17)

8/day—acidic ray (1d6+6 acid)

Sorcerer Spells Known (CL 12th; concentration +17)

6th (3/day)mass suggestion (DC 22)
5th (6/day)dominate person (DC 21), feeblemind (DC 21), polymorph (DC 20)
4th (7/day)black tentacles, charm monster (DC 20), locate creature, scrying (DC 21)
3rd (7/day)clairaudience/clairvoyance, deep slumber (DC 19), greater invisibility, ray of exhaustion (DC 18), tongues
2nd (7/day)alter self, blur, detect thoughts (DC 19), false life, hideous laughter (DC 18), see invisibility
1st (8/day)comprehend languages, enlarge person (DC 16), expeditious retreat, hypnotism (DC 17), identify, shield
0 (at will)acid splash, daze (DC 16), detect magic, light, mage hand, message, read magic, resistance, touch of fatigue (DC 15)

Bloodline aberrant


Str 8, Dex 14, Con 14, Int 14, Wis 8, Cha 21
Base Atk +6; CMB +5; CMD 17
Feats Alertness, Combat Casting, Eschew Materials, Greater Spell Focus (divination), Improved Initiative, Iron Will, Spell Focus (divination), Spell Focus (enchantment)
Skills Bluff +18, Intimidate +16, Knowledge (arcana) +15, Knowledge (dungeoneering) +10, Perception +9, Sense Motive +1, Spellcraft +15, Swim +7, Use Magic Device +17
Languages Aboleth, Aklo, Aquan, Common
SQ amphibious, bloodline arcana (+50% duration on polymorphs)
Combat Gear potion of bull's strength, potion of eagle's splendor, potion of invisibility, potion of nondetection, scroll of mind fog, scroll of teleport, wand of mage armor (12 charges), wand of magic missile (CL 9th, 22 charges), greenblood oil (3 doses); Other Gear mithral dagger, amulet of natural armor +1, cloak of resistance +2, headband of alluring charisma +2, ring of protection +1, silver mirror (1,000 gp)