XP 9,600
Male orc barbarian 11
CE Medium humanoid
Init +6; Senses darkvision 60 ft.; Perception +13
DEFENSE
AC 16, touch 10, flat-footed 14 (+5 armor, +2 Dex, +1 natural, -2 rage)
hp 143 (11d12+66)
Fort +12, Ref +5, Will +5
Defensive Abilities ferocity, improved uncanny dodge, trap sense +3; DR 3/-
Weaknesses light sensitivity
OFFENSE
Speed 40 ft.
Melee Akeraum +22/+17/+12 (2d6+14/17-20 plus 1d6 cold) and bite +17 (1d4+4)
Ranged masterwork composite longbow +14/+9/+4 (1d8+5/x3)
Special Attacks greater rage (26 round/day)
TACTICS
During Combat If the alarm is raised, Ury moves to join the rest of the orcs as he prepares to use his longbow on intruders from above. After a few rounds of combat, he grows impatient, rages, and leaps from the parapet (he attempts a DC 15 Acrobatics check to reduce the damage from the fall) to attack the intruders in melee. He always uses Power Attack when he attacks with Akeraum.
Morale Ury fights to the death.
Base Statistics: AC 18, touch 12, flat-footed 16; hp 121; Fort +9, Ref +5, Will +2; DR 2/-; Melee Akeraum +19/+14/+9 (2d6+9); Str 22, Con 14; CMB 16; CMD 28; DR 2/-
STATISTICS
Str 28, Dex 14, Con 20, Int 6, Wis 8, Cha 10
Base Atk +11; CMB +20; CMD 32
Feats Bleeding Critical, Critical Focus, Improved Critical (greatsword), Improved Initiative, Power Attack, Weapon Focus (greatsword)
Skills Intimidate +14, Perception +13
Languages Common, Orc
SQ fast movement, rage power (animal fury, increase damage reduction, internal fortitude, quick reflexes, unexpected strike)
Gear +1 mithral shirt, Akeraum (+1 dragon bane frost greatsword), belt of giant strength, masterwork composite longbow (+5 Str), amulet of natural armor +1, necklace of seven silver-plated red wyrmling skulls worth 1,050 gp