The cold eyes of this minotaur are without fear or emotion. An arsenal of devices rattle from its belt, not the least of which is its mechanical monstrosity of a crossbow.
XP 9,600
Minotaur rogue (trapsmith) 8
NE Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +20
DEFENSE
AC 23, touch 13, flat-footed 20 (+5 armor, +1 deflection, +2 Dex, +1 dodge, +5 natural, –1 size)
hp 133 (14 HD; 8d8+6d10+64)
Fort +8, Ref +13, Will +10
Defensive Abilities evasion, natural cunning, trap sense +2
OFFENSE
Speed 30 ft.
Melee mwk short sword +15/+10/+5 (1d8+3/19–20), gore +14 (1d6+1)
Ranged +1 repeating heavy crossbow +14/+9/+4 (2d8+1/19–20)
Space 10 ft.; Reach 10 ft.
Special Attacks powerful charge (gore +16, 2d6+4), sneak attack +4d6
STATISTICS
Str 17, Dex 14, Con 18, Int 12, Wis 12, Cha 8
Base Atk +12; CMB +16; CMD 30
Feats Dodge, Improved Initiative, Iron Will, Magical Aptitude, Mobility, Point-Blank Shot, Skill Focus (Stealth)
Skills Acrobatics +16, Climb +14, Craft (traps) +16, Disable Device +20, Knowledge (dungeoneering) +12, Knowledge (history) +3, Perception +20, Sense Motive +9, Sleight of Hand +6, Spellcraft +8, Stealth +23, Survival +9, Use Magic Device +16; Racial Modifiers +4 Perception, +4 Survival
Languages Giant
SQ careful disarm, rogue talents (fast stealth, trap spotter, cunning trigger, quick trapsmith), trap master, trapfinding +4
Combat Gear wand of expeditious retreat (12 charges), wand of invisibility (8 charges); Other Gear +1 chain shirt, +1 repeating heavy crossbow, mwk short sword, cloak of elvenkind, ring of protection +1, masterwork thieves' tools, trap components (CR 1 arrow trap, CR 1 poison dart trap, CR 1 swinging axe trap, CR 2 javelin trap, CR 4 electricity arc trap)