XP 9,600 DEFENSE
AC 26, touch 15, flat-footed 24 (+8 armor, +3 deflection, +2 Dex, +3 natural) OFFENSE
Speed 20 ft. 7/day—bleeding touch (5 rounds), touch of evil (5 rounds) Cleric Spells Prepared (CL 10th; concentration +14)
5th—flame strike (DC 19), slay living (DC 19), suffocationD, (DC 19)
D Domain spell; Domains Death (Murder subdomain), Evil (Daemon subdomain) TACTICS
Before Combat The clerics cast greater magic weapon and magic vestment every day. Before combat, they also cast bull’s strength, eagle’s splendor, keen edge, and shield of faith. During Combat The clerics cast divine power on the first round of combat, then concentrate on damaging opponents with channeled negative energy and spells such as flame strike, slay living, suffocation, and unholy blight. Morale The cenobites fight until destroyed. Base Statistics Without their spells, the clerics’ statistics are AC 22, touch 12, flat-footed 20; hp 108; Fort +9; Melee +1 scythe +12/+7 (2d4+5/×4), or slam +10 (1d6+4); Str 17, Cha 14; CMB +10; CMD 25; channel negative energy (DC 19). STATISTICS
Str 21, Dex 14, Con —, Int 10, Wis 19, Cha 18 | Editor's Note
This creature was created under the effects of a shrine-enhanced desecrate spell and thus has a bonus 2 hit points per HD. If you would like to use a base version of this creature, subtract 20 from its hit points.
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