XP 9,600 DEFENSE
AC 26, touch 15, flat-footed 25 (+6 armor, +3 deflection, +1 Dex, +1 insight, +5 natural) OFFENSE
Speed 30 ft.
Constant—detect thoughts (DC 17) Oracle Spells Known (CL 9th; concentration +14)
4th (5/day)—black tentacles, divine power, inflict critical wounds (DC 19), spiritual ally TACTICS
Before Combat Ogg’gggol activates its cloak of darkness and casts bull’s strength, entropic shield, and shield of faith before combat. During Combat If attacked, Ogg’gggol looses its star-shriek before casting spiritual ally and black tentacles. It continues attacking with its spells and oracle revelations as long as it can. If forced into melee combat, Ogg’gggol casts divine favor and attacks with its tendrils, pulling opponents closer to bite or hit with touch attacks. Morale Ogg’gggol has never experienced death, so it fights until killed to savor the new experience. STATISTICS
Str 16, Dex 12, Con 16, Int 18, Wis 24, Cha 20 SPECIAL ABILITIES
Otherworldly Mind (Ex)Any creature attempting to contact a cerebric fungus’s mind or read its thoughts with a divination spell or similar ability must make a DC 19 Will save or be overwhelmed by the alien thoughts in the creature’s head. Those who fail take 1d6 points of nonlethal damage and are confused for 1d6 rounds, and their spell immediately ends. The save is Charisma-based and includes a +2 racial bonus. Star-Shriek (Ex)When distressed, a cerebric fungus can unleash a shrill scream of madness and despair that echoes the cold, dark void between the stars. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This ability can be used once per day as a full-round action. This is a sonic, mind-affecting effect. The save DC is Constitution-based. Touch of Madness (Sp)A cerebric fungus may daze one living creature by making a successful touch attack. If the target creature does not make a successful DC 17 Will save, its mind is clouded and it takes no action for 1 round per caster level. The dazed subject is not stunned (so attackers get no special advantage against it). This is a mind-affecting enchantment, equivalent to a 2nd-level spell. Unsettling Appearance (Su)A cerebric fungus constantly scans the minds of those nearby, projecting around itself a confusing collage of images gleaned from their thoughts. Creatures within 60 feet that can see the fungus must succeed on a DC 17 Will save or take a –2 penalty on attack rolls while looking at the fungus. This is a mind-affecting phantasm. The save is Charisma-based. |