XP 9,600
Female advanced HD nymph ghost
CN Medium undead (augmented, fey, incorporeal)
Init +5; Senses darkvision 60 ft., low-light
vision, Perception +27
Aura Blinding Beauty
(blindness, 30 ft., DC 27); Corrupting Gaze (2d10+1d4 Cha. Damage, 30
feet, DC 25)
DEFENSE
AC 25, touch 25, flat 19 (+5 Dex, +9 Deflection, + 1 Dodge)
hp 162 (12d8+108 Cha.)
Fort +13, Ref +22, Will +21
Defensive Abilities Channel Resistance +4,
Incorporeal Traits, Undead Traits; DR 10/cold iron
OFFENSE
Speed fly 30 ft. (perfect)
Melee Draining Touch +6 (1d4 drain to one ability,
ghost’s choice)
Special Attacks Stunning Glance (DC
25), Telekinesis
Spell-Like Abilities (CL 8, Concentration
+21)
1/day--Dimension Door
Druid Spells Prepared (CL 7, Concentration
+20)
4th – flame Strike (DC 20), reincarnate
3rd – call lightning (DC 19), dominate animal (DC 17), summon nature’s ally III
2nd – chill metal (DC 16), flame blade, flaming sphere (DC 18), gust of wind (DC 18)
1st – charm animal (DC 15), entangle (DC 16), obscuring mist, produce flame, speak with animals
0th (at will) – detect magic, flare (DC 16), guidance, light
STATISTICS
Str -, Dex 21, Con -, Int 16, Wis 18, Cha 29
Base Atk +6; CMB +6; CMD 21
Feats Ability Focus (Blinding
Beauty), Combat Casting, Dodge, Eschew Materials, Greater Spell Focus
(Evocation), Spell Focus (Evocation)
Skills Diplomacy +24, Escape
Artist +20, Handle Animal +24, Heal +19, Knowledge (Nature) +18,
Perception +27, Sense Motive +19, Stealth +28, Survival +19
Languages Common, Sylvan
SQ Rejuvenation, Spells, Unearthly Grace, Wild Empathy
+27
SPECIAL ABILITIES
Blinding Beauty (Su)
This ability affects all
humanoids within 30 feet of a nymph. Those who look directly at a nymph
must succeed on a DC 27 Fortitude save or be blinded permanently. A nymph can suppress
or resume this ability as a free action. The save DC is Charisma-based.
Corrupting Gaze (Su)
The ghost is disfigured through age or violence, and has a gaze attack
with a range of 30 feet that causes 2d10 damage and 1d4 Charisma damage
(Fortitude save negates Charisma damage but not physical damage).
Draining Touch
(Su)
The ghost has a touch attack that drains 1d4 points from any one ability
score it selects on a hit. On each such successful attack, the ghost
heals 5 points of damage to itself. When a ghost makes a draining touch
attack, it cannot use its standard ghostly touch attack.Rejuvenation
(Su)
In most cases, it's difficult to destroy a ghost through simple
combat: the “destroyed” spirit restores itself in 2d4 days. Even the
most powerful spells are usually only temporary solutions. The only way
to permanently destroy a ghost is to determine the reason for its
existence and set right whatever prevents it from resting in peace. The Adventure Path details
the method of putting her to rest.
Spells
(Su)
A nymph casts spells as a
7th-level druid, but cannot swap out prepared spells to cast summon
spells.
Stunning Glance
(Su)
As a standard action, a nymph can stun a creature within 30
feet with a look. The target must succeed on a DC 25 Fortitude save or be stunned
for 2d4 rounds. The save DC is Charisma-based.
Telekinesis
(Su)
The
ghost can use telekinesis as a standard action once every 1d4 rounds
(caster level 12th).
Unearthly Grace
(Su)
A nymph adds her Charisma modifier as a racial
bonus on all her
saving throws, and as a deflection
bonus to her Armor Class.
Wild Empathy
(Su)
This works like the druid's wild empathy class feature, except
the nymph has a +6 racial
bonus on the check. The nymph's effective druid level is equal to her HD for determining her total modifier to the
check.