XP 9,600 DEFENSE
AC 25, touch 16, flat-footed 20 (+2 armor, +2 deflection, +4 Dex, +1 dodge, +7 natural, -1 size) OFFENSE
Speed 60 ft. At will — disguise self, ventriloquism
3/day — charm monster (DC 15), major image (DC 14), mirror image, suggestion (DC 14)
1/day — deep slumber (DC 14)
Cleric Spells Prepared (CL 8th; concentration +19) 4th – freedom of movement, poison (DC 23), sending, unholy blight D (DC 21)
3rd – blindness/deafness (DC 22), cure serious wounds (x2), dispel magic, magic vestment D (already cast), stone shape
2nd – bear’s endurance, bull’s strength D, cure moderate wounds (x2), death knell (DC 21), sound burst (DC 19)
1st — command (DC 18), cure light wounds (x3), divine favor, protection from good D, sanctuary (DC 18)
0th — (at will) detect magic, guidance, mending, read magic
Tactics Both clerics cast magic vestment every day. This spell is figured into their statistics. STATISTICS
Str 16, Dex 18, Con 16, Int 13, Wis 24, Cha 18 SPECIAL ABILITIES
Undersized Weapons (Ex)Although a lamia is Large, its upper torso is the same size as that of a Medium humanoid. As a result, lamias wield weapons as if they were one size category smaller than their actual size (Medium for most lamias). Wisdom Drain (Su)A lamia drains 1d4 points of Wisdom each time it hits with its melee touch attack. (Unlike with other kinds of ability drain attacks, a lamia does not heal any damage when it uses its Wisdom drain.) Lamias try to use this power early in an encounter to make foes more susceptible to charm monster and suggestion. |