This charming but deadly chain devil serves her master as a bodyguard and companion.
XP 9,600 DEFENSE
AC 27, touch 17, flat-footed 22 (+4 armor, +2 deflection, +4 Dex, +1 dodge, +4 natural, +2 shield) OFFENSE
Speed 30 ft. TACTICS
During Combat Asyra seeks out opponents who wear lockets
or amulets, or anybody with chains around their necks.
She then closes within 20 feet and uses her dancing chains
ability to cause the chains to enlarge and grow spikes,
strangling her victims with their own baubles. In melee
combat, she grows the tiny chain adorning her wrist to
full size and attacks. Anyone drawing aside her shawl is
subjected to her unnerving gaze ability. STATISTICS
Str 20, Dex 19, Con 20, Int 9, Wis 12, Cha 14 SPECIAL ABILITIES
Chain Armor (Ex)The chains that adorn a kyton grant it a +4 armor bonus, but are not treated as armor for the purpose of arcane spell failure, armor check penalties, maximum Dexterity, weight, or proficiency. Dancing Chains (Su)A kyton can control up to four chains within 20 feet as a standard action, making the chains dance or move as it wishes. In addition, a kyton can increase these chains' length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself. If a chain is in another creature's possession, the creature can attempt a DC 16 Will save to break the kyton's power over that chain. If the save is successful, the kyton cannot attempt to control that particular chain again for 24 hours or until the chain leaves the creature's possession. A kyton can climb chains it controls at its normal speed without making Climb checks. The save DC is Charisma-based. Unnerving Gaze (Su)Range 30 ft., Will DC 18 negates. A kyton can make its face resemble one of an opponent's departed loved ones or bitter enemies. Those who fail their saves become shaken for 1d3 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based and includes a +2 feat bonus. |