XP 400 Male kobold adept 3 LE Small humanoid (reptilian) Init +1; Senses darkvision 60 ft.; Perception +5 DEFENSE
AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size) hp 10 (3d6) Fort +2, Ref +2, Will +5 Weakness light sensitivity OFFENSE
Speed 30 ft. Melee masterwork club +3 (1d3) Spells Prepared (CL 3rd) 1st – burning hands (DC 13), cause fear (DC 13), command (DC 13) 0 – create water, stabilize, mending Tactics During Combat He casts spells and shies away from melee. Morale He surrenders if reduced to 5 hit points or less. STATISTICS
STATSTICS Str 10, Dex 13, Con 11, Int 10, Wis 15, Cha 12 Base Atk +1; CMB +0; CMD 11 Feats AlertnessB, Combat Casting, Weapon Focus (club) Skills Craft (trapmaking) +2, Perception +5, Profession (miner) +2, Sense Motive +2, Spellcraft +6, Stealth +9, Survival +6 Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner) Languages Common, Draconic SQ summon familiar (bat named) Gear masterwork club, torn brown robes, oversized dwarven boots |
Female bat familiar N Diminutive animal Init +2; Senses blindsense 20 ft., low-light vision; Perception +6 DEFENSE
AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size) OFFENSE
Speed 5 ft., fly 40 ft. (good) STATISTICS
Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5 |