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Kobold Wizard (Kobold Adept 3)


Kobold Adept
CR 1
XP 400

Male kobold adept 3

LE Small humanoid (reptilian)

Init +1; Senses darkvision 60 ft.; Perception +5

 DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)

hp 10 (3d6)

Fort +2, Ref +2, Will +5

Weakness light sensitivity

 OFFENSE
Speed 30 ft.
Melee masterwork club +3 (1d3)
Spells Prepared (CL 3rd)
1st – burning hands (DC 13), cause fear (DC 13), command (DC 13)
0 – create water, stabilize, mending

Tactics
During Combat He casts spells and shies away from melee.
Morale He surrenders if reduced to 5 hit points or less.
 STATISTICS

STATSTICS

Str 10, Dex 13, Con 11, Int 10, Wis 15, Cha 12

Base Atk +1; CMB +0; CMD 11

Feats AlertnessB, Combat Casting, Weapon Focus (club)

Skills Craft (trapmaking) +2, Perception +5, Profession (miner) +2, Sense Motive +2, Spellcraft +6, Stealth +9, Survival +6

Racial Modifiers +2 Craft (trapmaking), +2 Perception, +2 Profession (miner)

Languages Common, Draconic

SQ summon familiar (bat named)

Gear masterwork club, torn brown robes, oversized dwarven boots
Bat Familiar CR -
XP -
Female bat familiar
N Diminutive animal
Init +2; Senses blindsense 20 ft., low-light vision; Perception +6
 DEFENSE

AC 17, touch 16, flat-footed 15 (+2 Dex, +1 natural, +4 size)
hp 2 (1d8–2)
Fort +0, Ref +4, Will +2

 OFFENSE

Speed 5 ft., fly 40 ft. (good)
Melee bite +6 (1d3–4)
Space 1 ft.; Reach 0 ft.

 STATISTICS

Str 1, Dex 15, Con 6, Int 6, Wis 14, Cha 5
Base Atk +0; CMB –2; CMD 3
Feats Weapon Finesse
Skills Fly +16, Perception +6
Racial Modifier +4 Perception
SQ improved evasion, share spells, empathic link