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Goblin Warchanter (Goblin Bard 2)

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Note: This creature has an additional level of bard to preserve the original presentation of a CR 1 creature.  This statblock does not assume inspire courage is active.
Goblin Warchanter
CR 1
XP 400
Goblin
bard 2
NE Small
Humanoid (Goblinoid)
Init +4; Senses
darkvision 60 ft.; Perception +6
 DEFENSE
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 16 (1d8+8 1st+2 favored class+2)
Fort +1, Ref +7, Will +4; +4 vs. bardic performance, sonic, and language dependent effects
 OFFENSE
Speed 30 ft.
Melee whip +1 (1d2–1 nonlethal) or dogslicer +1 (1d4–1/19–20)
Ranged shortbow +6 (1d4–1/×3)
Special Attacks bardic performance (7 rounds/day), countersong, distraction, fascinate
Bardic Spells Known (CL 2nd, Concentration +3)
1st (3/day)—cure light wounds, featherfall, grease (DC 12)
0—(at will) daze (DC 11), ghost sound (DC 11), mage hand, message, prestidigitation
 STATISTICS
Str 8, Dex 18, Con 13, Int 8, Wis 12, Cha 13
Base Atk +1; CMB -1; CMD 13
Feats Combat Reflexes
Skills
Acrobatics +8, Bluff+6*, Escape Artist +7, Perception +6, Perform (song) +6, Ride +8, Sense Motive +6*, Sleight of Hand +7, Stealth +15
Languages Common, Goblin
SQ bardic knowledge +1, versatile performer*, well-versed
Combat Gear potion of cure light wounds; Other Gear studded leather armor, whip, dogslicer, shortbow with 20 arrows, 20 gp