XP 3,200
Gnome Sorcerer 8
CE Small humanoid (gnome)
Init +2; Senses low-light vision; Perception +10
DEFENSE
AC 16, touch 14, flat-footed 13 (+2 armor, +2 Dex, +1 dodge, +1 size)
hp 46 (8d6+16)
Fort +3, Ref +4, Will +10; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee sickle +3 (1d4–2)
Ranged mwk light crossbow +8 (1d6/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 8th; concentration +12)
Bloodline Spell-Like Abilities (CL 8th; concentration +12)
7/day—laughing touch
Sorcerer Spells Known (CL 8th; concentration +12)
4th (4/day)—phantasmal killer (DC 21)
3rd (6/day)—deep slumber (DC 19), major image (DC 20), suggestion (DC 19)
2nd (7/day)—hideous laughter (DC 18), hypnotic pattern (DC 19), mirror image, scorching ray
1st (7/day)—charm person (DC 15), color spray (DC 18), entangle (DC 15), magic missile, shield, ventriloquism (DC 18)
0th (at will)—daze (DC 16), detect magic, flare (DC 14), mage hand, message, ray of frost, read magic, touch of fatigue (DC 14)
Bloodline fey
TACTICS
During Combat The sorcerer casts mirror image, then attempts to control or humiliate opponents with charm person, hideous laughter, suggestion, or his wand of grease.
STATISTICS
Str 6, Dex 14, Con 12, Int 12, Wis 14, Cha 18
Base Atk +4; CMB +1; CMD 14
Feats Dodge, Eschew Materials, Greater Spell Focus (illusion), Iron Will, Mobility, Spell Focus (illusion)
Skills Bluff +12, Knowledge (arcana) +8, Knowledge (nature) +5, Perception +10, Spellcraft +8, Use Magic Device +11
Languages Common, Elven, Gnome, Sylvan
SQ bloodline arcana (+2 DC for compulsion spells), gnome magic, woodland stride
Combat Gear potion of cure moderate wounds, screaming bolts (3), wand of grease (20 charges), wand of invisibility (21 charges); Other Gear masterwork light crossbow with 10 bolts, sickle, bracers of armor +2, book of pressed fairy wings, 168 gp