XP 3,200
Elf Bard 8
CN Medium humanoid (elf)
Init +3; Senses low-light vision; Perception +13
DEFENSE
AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +3 Dex, +1 dodge)
hp 43 (8d8+4)
Fort +3, Ref +10, Will +7; +2 vs. enchantments, +4 vs. bardic performance, language-dependent, and sonic
Immune sleep
OFFENSE
Speed 30 ft.
Melee rapier +7/+2 (1d6+1/18–20)
Ranged +1 longbow +10/+5 (1d8+1/×3)
Special Attacks bardic performance 21 rounds/day (move action; countersong, dirge of doom, distraction, fascinate, inspire competence +3, inspire courage +2, suggestion)
Bard Spells Known (CL 8th; concentration +11)
3rd (3/day)—haste (DC 18), major image (DC 18), sepia snake sigil (DC 18)
2nd (5/day)—invisibility, mirror image, shatter, sound burst (DC 16)
1st (5/day)—animate rope, disguise self, grease, lesser confusion (DC 14), silent image (DC 16)
0th (at will)—daze (DC 15), detect magic, light, mage hand, prestidigitation, read magic
TACTICS
Before Combat The bard posts political screeds in alleys, imbuing them with sepia snake sigils to trap those reading them. If anticipating combat, the bard drinks his potion of eagle's splendor.
During Combat The bard starts by casting haste and mirror image. He then shoots at opposing spellcasters or deafens them with sound burst.
Base Statistics
Without eagle's splendor, the bard's statistics are Bard Spells Known reduce spell DCs by 2; Cha 17; Skills Bluff +10, Perform (dance) +14.
STATISTICS
Str 13, Dex 16, Con 10, Int 10, Wis 10, Cha 17
Base Atk +6; CMB +7; CMD 22
Feats Dodge, Mobility, Point-Blank Shot, Shot on the Run
Skills Acrobatics +7, Bluff +12, Climb +10, Escape Artist +14, Knowledge (arcane, local, nature, planes) +8, Perception +13, Perform (dance) +16, Sleight of Hand +11, Stealth +14
Languages Common, Elven
SQ bardic knowledge +4, elven magic, lore master 1/day, versatile performance (dance, comedy), weapon familiarity
Combat Gear potions of cure moderate wounds (2), potion of eagle's splendor, potion of invisibility; Other Gear +1 leather armor, +1 longbow with 20 arrows, rapier, cloak of resistance +1, ring of protection +1, 45 gp