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Sellsword (Human Fighter 8)


Sellsword CR 7

XP 3,200
Human fighter 8
N Medium humanoid
Init +6; Senses Perception +8

DEFENSE

AC 25, touch 12, flat-footed 25 (+10 armor, +2 Dex, +3 shield)
hp 80 (8d10+36)
Fort +10, Ref +5, Will +6; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 30 ft.
Melee +1 bastard sword +14/+9 (1d10+7/17–20) or spiked gauntlet +11/+6 (1d4+3)
Ranged javelin +10 (1d6+3)
Special Attacks weapon training (heavy blades +1)

STATISTICS

Str 16, Dex 14, Con 16, Int 10, Wis 12, Cha 8
Base Atk +8; CMB +11; CMD 23
Feats Cleave, Improved Critical (bastard sword), Improved Initiative, Improved Iron Will, Iron Will, Power Attack, Toughness, Vital Strike, Weapon Focus (bastard sword), Weapon Specialization (bastard sword)
Skills Intimidate +7, Knowledge (dungeoneering) +5, Perception +8, Profession (soldier) +5, Ride +8, Survival +10
Languages Common
SQ armor training 2
Combat Gear potions of align weapon, cure light wounds (2), divine favor (2), shield of faith (2); Other Gear +1 full plate, +1 heavy steel shield, +1 bastard sword, spiked gauntlet, javelins (5), cloak of resistance +1, 40 gp
Boon A sellsword may use her connections to help PCs buy +1 weapons or armor at a 10% discount, or lend her reputation to a PC with Leadership, granting a +1 Leadership score bonus for 1 month to recruit warrior followers.