XP 3,200
Elf Ranger 8
CN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +14
DEFENSE
AC 22, touch 15, flat-footed 18 (+5 armor, +1 deflection, +4 Dex, +2 natural)
hp 62 (8d10+14)
Fort +8, Ref +13, Will +4; +2 vs. enchantments
Immune sleep; Resist fire 10
OFFENSE
Speed 30 ft.
Melee mwk elven curve blade +15/+10 (1d10+1/18–20)
Ranged +1 longbow +15/+10 (1d8+1/×3)
Special Attacks favored enemy (animals +2, orcs +4)
Ranger Spells Prepared (CL 5th; concentration +6)
TACTICS
Before Combat The ranger casts barkskin, cat's grace, and resist energy (fire).
During Combat If ranger acts in the surprise round, she casts entangle. She prefers to attack at range and from cover.
Base Statistics
Without barkskin, cat's grace, and resist energy, the ranger's statistics are Init +4; AC 20, touch 15, flat-footed 16; Ref +11; Melee mwk elven curve blade +13/+8 (1d10+1/18–20); Ranged +1 longbow +13/+8 (1d8+1/×3); Dex 19; CMD +24; Skills Acrobatics +11, Ride +10, Stealth +14.
STATISTICS
Str 13, Dex 23, Con 12, Int 12, Wis 12, Cha 8
Base Atk +8; CMB +9; CMD 26
Feats Combat Reflexes, Deadly Aim, Endurance, Point-Blank Shot, Power Attack, Precise Shot, Weapon Finesse
Skills Acrobatics +13, Climb +9, Heal +8, Knowledge (dungeoneering, geography) +6, Knowledge (nature) +8, Perception +14, Ride +12, Stealth +16, Survival +12, Swim +7
Languages Common, Elven, Orc
SQ elven magic, favored terrain (forest +4, plains +2), hunter's bond (companions), swift tracker, track +4, weapon familiarity, wild empathy +7, woodland stride
Combat Gear potion of cure moderate wounds; Other Gear +1 chain shirt, +1 longbow with 20 arrows, masterwork elven curve blade, cloak of resistance +1, ring of protection +1, 194 gp