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Air Sorcerer (Human Sorcerer 8)


Air sorcerer CR 7

XP 3,200
Male human sorcerer 8
NE Medium humanoid
Init +6; Senses Perception +4

DEFENSE

AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 48 (8d6+20)
Fort
+6, Ref +4, Will +6
Resist
electricity 10

OFFENSE

Speed 30 ft.
Melee
mwk spear +4 (1d8–1/x3)
Ranged
mwk spear +7 (1d8–1/x3)
Bloodline Spell-Like Abilities (CL 8th; concentration +12)

7/day—elemental ray (1d6+4 electricity)

Sorcerer Spells Known (CL 8th; concentration +12)

4th (4/day)ball lightning* (DC 19)
3rd (6/day)
fly, lightning bolt (DC 18), protection from energy
2nd (7/day)
invisibility, mirror image, scorching ray
1st (7/day)
burning hands (DC 16), identify, mage armor, magic missile, shield, unseen servant
0 (at will)
acid splash (DC 14), arcane mark, detect magic, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
Bloodline
elemental (air)

STATISTICS

Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk
+4; CMB +3; CMD 17
Feats
Combat Casting, Dodge, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (evocation)
Skills
Appraise +6, Fly +9, Heal +1, Knowledge (arcane) +12, Knowledge (history) +3, Linguistics +2, Perception +4, Ride +6, Spellcraft +12, Use Magic Device +12
Languages
Common, Draconic, Gnoll
SQ
bloodline arcana
Combat Gear
elixir of fire breath, potion of bear’s endurance, potions of cure moderate wounds (2), potion of cure serious wounds, potion of eagle’s splendor;
Other Gear
masterwork spear, handy haversack, ring of protection +1, bedroll, tent, bejeweled keif vial (400 gp), 38 gp
PC Gear +25,200