XP 3,200
Male human sorcerer 8
NE Medium humanoid
Init +6; Senses Perception +4
DEFENSE
AC 18, touch 14, flat-footed 15 (+4 armor, +1 deflection, +2 Dex, +1 dodge)
hp 48 (8d6+20)
Fort +6, Ref +4, Will +6
Resist electricity 10
OFFENSE
Speed 30 ft.
Melee mwk spear +4 (1d8–1/x3)
Ranged mwk spear +7 (1d8–1/x3)
Bloodline Spell-Like Abilities (CL 8th; concentration +12)
7/day—elemental ray (1d6+4 electricity)
Sorcerer Spells Known (CL 8th; concentration +12)
4th (4/day)—ball lightning* (DC 19)
3rd (6/day)—fly, lightning bolt (DC 18), protection from energy
2nd (7/day)—invisibility, mirror image, scorching ray
1st (7/day)—burning hands (DC 16), identify, mage armor, magic missile, shield, unseen servant
0 (at will)—acid splash (DC 14), arcane mark, detect magic, light, mage hand, prestidigitation, ray of frost (DC 15), read magic
Bloodline elemental (air)
STATISTICS
Str 8, Dex 14, Con 14, Int 12, Wis 10, Cha 18
Base Atk +4; CMB +3; CMD 17
Feats Combat Casting, Dodge, Eschew Materials, Great Fortitude, Improved Initiative, Spell Focus (evocation)
Skills Appraise +6, Fly +9, Heal +1, Knowledge (arcane) +12, Knowledge (history) +3, Linguistics +2, Perception +4, Ride +6, Spellcraft +12, Use Magic Device +12
Languages Common, Draconic, Gnoll
SQ bloodline arcana
Combat Gear elixir of fire breath, potion of bear’s endurance, potions of cure moderate wounds (2), potion of cure serious wounds, potion of eagle’s splendor;
Other Gear masterwork spear, handy haversack, ring of protection +1, bedroll, tent, bejeweled keif vial (400 gp), 38 gp
PC Gear +25,200