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Knight (Human Aristocrat 9)

Knight CR 7

XP 3,200
Human Aristocrat 9
LE Medium humanoid (human)
Init +1; Senses Perception +5


AC 22, touch 11, flat-footed 21 (+9 armor, +1 Dex, +2 shield)
hp 76 (9d8+36)
Fort +6, Ref +4, Will +5


Speed 20 ft.
Melee mwk lance +12/+7 (1d8+5/×3) or +1 longsword +12/+7 (1d8+6/19–20)
Ranged mwk composite shortbow +8/+3 (1d6+3/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)


Before Combat Before a fight or joust, the aristocrat drinks his potions of bear's endurance and bull's strength.

During Combat The aristocrat opens with a charge. When confronting foes on foot, he stows his lance, then attacks with his longsword. Against mounted foes, he wheels about and charges so he can use Unseat, repeating this until all his opponents are dismounted. If he is unable to hit a well-armored rider, he is not above attacking the mount instead.

Base Statistics

Without bear's endurance and bull's strength, the aristocrat's statistics are hp 58; Fort +4; Melee mwk lance +10/+5 (1d8+3/×3) or +1 longsword +10/+5 (1d8+4/19–20); Str 16, Con 12; CMB +9; CMD 20.


Str 20, Dex 12, Con 16, Int 10, Wis 8, Cha 9
Base Atk +6; CMB +11; CMD 22
Feats Improved Bull Rush, Power Attack, Ride-by Attack, Skill Focus (Ride), Spirited Charge, Unseat
Skills Diplomacy +11, Handle Animal +5, Intimidate +11, Knowledge (nobility) +12, Perception +5, Ride +10, Sense Motive +5
Languages Common
Combat Gear +1 human-bane arrows (2), potion of bear's endurance, potion of bull's strength, potion of cure moderate wounds; Other Gear masterwork full plate, masterwork heavy steel shield, +1 longsword, dagger, masterwork composite shortbow (+3 Str) with 40 arrows, masterwork lance, noble's outfit, signet ring, bit and bridle, heavy horse (combat trained), masterwork breastplate barding, military saddle, saddlebags, 163 gp