XP 3,200
Female elf bard
5/assassin 3
NE Medium humanoid
(elf)
Init +3; Senses low-light vision;
Perception +15
DEFENSE
AC 18, touch 13, flat-footed
15 (+5 armor,
+3 Dex)
hp 27 (8d8–8)
Fort
+2, Ref
+10, Will
+8; +1 vs. poison; +2
vs. enchantments;
+4 vs. bardic performance, language-dependent, and sonic
Defensive Abilities uncanny dodge; Immune sleep
OFFENSE
Speed
30 ft.
Melee violin bow (improvised) +7 (1d3–1) or +1 dagger +8
(1d4/19–20 plus poison)
Ranged dagger +7 (1d4–1/19–20 plus Poison)
Special Attacks bardic performance 15 rounds/day
(countersong, distraction, fascinate [DC 16], inspire competence +2,
inspire
courage +2), death attack (DC 15), sneak attack +2d6
Spells Known (CL 5th; concentration
+8)
2nd (3/day)—eagle’s splendor, hold
person (DC 15), silence
(DC 15)
1st (5/day)—disguise self, expeditious
retreat, sleep
(DC
15), undetectable
alignment
0 (at will)—detect
magic, lullaby
(DC 14), mage
hand, open/close, prestidigitation,
read
magic
Tactics
Before Combat She avoids actual combat if at all
possible, fleeing confrontations that do not happen on her terms. When
she is about to commit murder, she casts eagle's splendor,
poisons her daggers, uses fascinate, and finishes with a death attack.
During Combat She uses hold
person, sleep,
or her catch
off-Guard feat to make sneak attacks. She uses silence
to prevent her foes from
calling for aid, and Bluff
and Diplomacy
skills if guards respond to the noise.
Morale If she is outnumbered or a victim does not succumb
to her bardic abilities, she flees immediately.
STATISTICS
Str
8, Dex
16, Con
8, Int
14, Wis
14, Cha
16
Base Atk +4; CMB
+3; CMD
16
Feats Catch Off-Guard, Quick
Draw, Run, Weapon
Finesse
Skills Disguise
+11, Intimidate
+11, Knowledge
(Local) +12,
Perception +15, Perform (act) +14, Perform (string
instruments) +14,, Sense
Motive +13, Sleight of Hand
+14, Stealth +14
Languages Celestial, Common, Elven, Sylvan
SQ bardic
knowledge +2, elven
magic, lore master (1/day), Poison use, versatile performance
(string instruments), weapon familiarity
Combat Gear potion of cure
moderate wounds, potions of
invisibility
(2); Other Gear +1 mithral
chain shirt, +1 dagger, daggers (2),
cloak of resistance +1, jewelry (worth 300 gp), large scorpion venom (5),
masterwork violin, 350 gp
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