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Burglar Wizard (Halfling Rogue 1/Wizard 7)


Wizard
CR 7
XP 3,200
Male halfling rogue 1/wizard 7
CE Small humanoid
Init +3; Senses Perception +16
 DEFENSE
AC 23, touch 15, flat-footed 20 (+4 armor, +1 deflection, +3 Dex, +4 shield, +1 size)
hp 55 (8 HD; 1d8+7d6+23)
Fort +5, Ref +8, Will +7; +9 against fear
 OFFENSE
Speed 20 ft.
Melee mwk dagger +4 (1d4–1/19–20)
Special Attacks hand of the apprentice (5/day, +6 ranged), sneak attack +1d6
Spells Prepared (CL 7th, +7 ranged)
4th—dimension door
3rd—fly, hold person (DC 17)
2nd—knock (3), invisibility
1st—charm person (DC 15), hold portal, mage armor, ray of enfeeblement, shield
0—dancing lights, ghost sound (DC 12), message, open/close
 STATISTICS
Str 8, Dex 16, Con 14, Int 15, Wis 13, Cha 10
Base Atk +3; CMB +1; CMD 15
Feats Alertness, Combat Casting, Craft Wand, Greater Spell Focus (enchantment), Scribe Scroll, Spell Focus (enchantment)
Skills Acrobatics +9, Bluff +11, Climb +1, Diplomacy +4, Knowledge (local) +10, Linguistics +7, Perception +16, Sense Motive +7, Sleight of Hand +9, Spellcraft +12, Stealth +14
Languages Common, Halfling, Sahuagin, Terran, +2 additional
SQ arcane bond (wand), trapfinding +1
Combat Gear scroll of dimension door, scroll of summon monster IV, wand of scorching ray (14 charges); Other Gear masterwork dagger, cloak of elvenkind, ring of protection +1, bag of holding (type II), six small flawed
rubies worth 250 gp each
Spellbook 0—all; 1st—charm person, disguise self, expeditious retreat, grease, hold portal, mage armor, magic aura, ray of enfeeblement, shield, true strike, ventriloquism; 2nd—alter self, false life, knock, invisibility; 3rd—arcane sight, fly, gentle repose, hold person, lightning bolt; 4th—dimension door, locate creature.