Male halfling rogue 1/wizard 7 CE Small humanoid Init +3; Senses Perception +16 DEFENSE
AC 23, touch 15, flat-footed 20 (+4 armor, +1 deflection, +3 Dex, +4 shield, +1 size)hp 55 (8 HD; 1d8+7d6+23) Fort +5, Ref +8, Will +7; +9 against fear OFFENSE
Speed 20 ft.Melee mwk dagger +4 (1d4–1/19–20) Special Attacks hand of the apprentice (5/day, +6 ranged), sneak attack +1d6 Spells Prepared (CL 7th, +7 ranged) 4th—dimension door
3rd—fly, hold person (DC 17) 2nd—knock (3), invisibility 1st—charm person (DC 15), hold portal, mage armor, ray of enfeeblement, shield 0—dancing lights, ghost sound (DC 12), message, open/close STATISTICS
Str 8, Dex 16, Con 14, Int 15, Wis 13, Cha 10Base Atk +3; CMB +1; CMD 15 Feats Alertness, Combat Casting, Craft Wand, Greater Spell Focus (enchantment), Scribe Scroll, Spell Focus (enchantment) Skills Acrobatics +9, Bluff +11, Climb +1, Diplomacy +4, Knowledge (local) +10, Linguistics +7, Perception +16, Sense Motive +7, Sleight of Hand +9, Spellcraft +12, Stealth +14 Languages Common, Halfling, Sahuagin, Terran, +2 additional SQ arcane bond (wand), trapfinding +1 Combat Gear scroll of dimension door, scroll of summon monster IV, wand of scorching ray (14 charges); Other Gear masterwork dagger, cloak of elvenkind, ring of protection +1, bag of holding (type II), six small flawed rubies worth 250 gp each Spellbook 0—all; 1st—charm person, disguise self, expeditious retreat, grease, hold portal, mage armor, magic aura, ray of enfeeblement, shield, true strike, ventriloquism; 2nd—alter self, false life, knock, invisibility; 3rd—arcane sight, fly, gentle repose, hold person, lightning bolt; 4th—dimension door, locate creature. |