XP 3,200
Human Inquisitor 5/Gray Warden 3
NE Medium humanoid (human)
Init +6; Senses Perception +15
DEFENSE
AC 18, touch 13, flat-footed 16 (+5 armor, +1 deflection, +2 Dex)
hp 55 (8d8+16)
Fort +7, Ref +4, Will +10
OFFENSE
Speed 20 ft.
Melee +1 short sword +6 (1d6+1/19–20) or mwk alchemical silver dagger +6 (1d4–1/19–20)
Ranged mwk alchemical silver dagger +8 (1d4–1/19–20)
Special Attacks bane (8 rounds/day), sneak attack +1d6
Inquisitor Spell-Like Abilities (CL 5th; concentration +9)
Inquisitor Spells Known (CL 7th; concentration +11)
3rd (2/day)—retribution (DC 17), seek thoughts (DC 17)
2nd (4/day)—confess (DC 16), cure moderate wounds, detect thoughts (DC 16), hold person (DC 16)
1st (5/day)—cause fear (DC 15), comprehend languages, disguise self, divine favor, vocal alteration (DC 15)
0th (at will)—bleed (DC 13), brand (DC 13), daze (DC 13), detect magic, guidance, sift
Domain Heresy inquisition
STATISTICS
Str 10, Dex 14, Con 12, Int 8, Wis 18, Cha 14
Base Atk +5; CMB +5; CMD 18
Feats Alertness, Combat Reflexes, Intimidating Gaze, Lookout, Persuasive
Skills Bluff +15 (+18 to conceal her identity), Diplomacy +13, Disguise +13 (+16 to conceal her identity), Heal +11, Intimidate +21, Knowledge (local) +8, Perception +15, Sense Motive +19, Stealth +5
Languages Common
SQ anonymity, blessed infiltration (4/day), cunning initiative, dramatic interrogation, harsh judgment 1/day, judgment 2/day, monster lore +4, righteous infiltration, solo tactics, stern gaze, track +2
Combat Gear oil of keen edge, potions of cure light wounds (2), potion of misdirection, wand of zone of truth (8 charges); Other Gear +1 armored coat, +1 short sword, masterwork alchemical silver dagger, ring of protection +1, 98 gp
SPECIAL ABILITIES
Anonymity (Ex)
The Gray Warden receives a morale bonus equal to her class level on Bluff and Disguise checks made to conceal her identity.
Dramatic Interrogation (Ex)
If the Gray Warden threatens a helpless creature, she gains a +5 competence bonus on Diplomacy, Intimidate, and Perform checks to influence creatures that have a starting attitude of hostile, unfriendly, friendly, or helpful toward the helpless creature, include the helpless creature itself.
Harsh Judgment (Su)
This functions as the inquisitor's judgment ability, but can only be used to choose the destruction, piercing, purity, and smiting judgments. When using harsh judgment, the Gray Warden is considered an 8th-level inquisitor for the purpose of determining the bonuses granted by the judgment.