XP 3,200
Human Paladin 8
LG Medium humanoid (human)
Init +3; Senses Perception +8
Aura courage (10 ft.), resolve (10 ft.)
DEFENSE
AC 17, touch 10, flat-footed 17 (+7 armor, +1 deflection, –1 Dex)
hp 64 (8d10+16)
Fort +10, Ref +4, Will +11
Immune charm, disease, fear
OFFENSE
Speed 20 ft.
Melee +1 falchion +14/+9 (2d4+7/18–20)
Ranged mwk starknife +8/+3 (1d4+4/×3)
Special Attacks channel positive energy (DC 16, 4d6), smite evil 3/day (+2 attack and AC, +8 damage)
Paladin Spell-Like Abilities (CL 8th; concentration +10)
Paladin Spells Prepared (CL 5th; concentration +7)
TACTICS
During Combat The paladin draws attention away from weaker allies, and heals allies who are competent fighters.
STATISTICS
Str 18, Dex 8, Con 12, Int 10, Wis 14, Cha 14
Base Atk +8; CMB +12; CMD 22
Feats Cleave, Improved Initiative, Power Attack, Toughness, Weapon Focus (falchion)
Skills Diplomacy +10, Heal +8, Knowledge (religion) +11, Perception +8, Sense Motive +13, Survival +4
Languages Common
SQ aura, code of conduct, divine bond (weapon +2, 1/day), lay on hands (4d6, 6/day), mercies (diseased, sickened)
Combat Gear potion of cure moderate wounds; Other Gear +1 breastplate, +1 falchion, masterwork starknife, cloak of resistance +1, ring of protection +1, silver holy symbol, 426 gp