XP 3,200
Human Commoner 9
NE Medium humanoid (human)
Init +0; Senses Perception +14
DEFENSE
AC 14, touch 10, flat-footed 14 (+4 armor)
hp 49 (9d6+18)
Fort +5, Ref +4, Will +6
OFFENSE
Speed 30 ft.
Melee +1 spear +8 (1d8+4/×3) or mwk sap +7 (1d6+2 nonlethal)
Ranged mwk light crossbow +5 (1d8/19–20)
TACTICS
During Combat The commoner calls for backup, and pursues an enemy who flees or fights defensively against one who stays to fight it out.
STATISTICS
Str 14, Dex 11, Con 13, Int 10, Wis 10, Cha 9
Base Atk +4; CMB +6; CMD 16
Feats Alertness, Iron Will, Light Armor Proficiency, Martial Weapon Proficiency (sap), Toughness, Weapon Focus (spear)
Skills Climb +6, Handle Animal +4, Intimidate +3, Knowledge (local) +6, Perception +14, Ride +5, Sense Motive +11, Swim +5
Languages Common
Combat Gear potion of bull's strength, potions of cure light wounds (2), tanglefoot bags (4); Other Gear masterwork chain shirt, +1 spear, masterwork light crossbow with 10 bolts, masterwork sap, cloak of resistance +1, everburning torch, sunrods (5), bit and bridle, heavy horse (combat trained), military saddle, 2,568 gp