XP 3,200
Male barbarian 2/fighter 6
N Medium humanoid
(human)
Init +1;
Senses Perception
+9
DEFENSE
AC 20, touch 10, flat-footed
19 (+7 armor,
+1 deflection,
+1
Dex, –2 rage,
+3 shield)
hp 102 (2d12+6d10+56)
Fort
+14, Ref
+3, Will
+6; +2 vs. fear
Defensive Abilities bravery +2, uncanny dodge
OFFENSE
Speed
40 ft.
Melee +1 battleaxe +15/+10 (1d8+8/×3)
Ranged mwk shortbow +10/+5 (1d6/×3)
Special Attacks rage (10 rounds/day), rage power
(superstition +2), weapon training (axes +1)
Tactics
Before Combat If he has a chance to show off his
prowess before the fight starts, he uses his Dazzling
Display feat to cow
enemies. His relative inexperience with battle magic means that he
avoids
reliance on spellcasters, though he is willing to accept beneficial
spells if
the opportunity presents itself. If he expects to be outnumbered or
fighting a
powerful opponent, he drinks his potion of bull’s strength in
preparation for
battle.
During Combat Wielding the prince’s axe, he relies
on his rage and Power
Attack feat to maximize damage. He likes to sunder
enemy
weapons, and uses his Step Up
and Disruptive
Feats to press the attack against
lightly armored enemies and spellcasters.
Morale He believes that he has a destiny to
fulfill. As
such, he does not waste his time with fights that do not serve his
cause, nor
with battles he cannot win. If he is reduced to 20 or fewer hit
points, he
retreats. He also retreats from an obviously superior foe. If he is
convinced
that he is working toward the destruction of the sorcerer,
he is implacable and
will seek any advantage.
BASE STATISTICS
When not raging, his stats are:
AC
22,
touch 12, flat-footed
21; hp 86; Fort
+12, Will +8
Melee +1 battleaxe +13/+8
(1d8+6/×3)
Str
14, Con
18; CMB
+10; Skills Climb
+8, Swim +6
STATISTICS
Str
18, Dex
12, Con
22, Int
8, Wis
10, Cha
14
Base Atk +8; CMB
+12 (+14 sunder);
CMD
21 (23 vs. sunder)
Feats Dazzling
Display, Disruptive,Improved Sunder , Iron Will,
Power
Attack,
Step
Up,
Toughness,
Weapon
Focus (battleaxe), Weapon
Specialization (battleaxe)
Skills Climb +10, Heal
+2, Knowledge
(geography) +1,
Knowledge
(nature) +3, Perception
+9, Survival
+8, Swim +8
Languages Common
SQ armor training 1, fast movement
Combat Gear potion of cure
moderate wounds, potion of bull’s strength; Other Gear
+1 breastplate, +1 heavy wooden shield, +1 battleaxe,
masterwork short bow with 20 arrows, ring of protection +1, 363 gp