XP 3,200
Male dwarf druid (lion shaman) 8
NE Medium humanoid
Init +2; Senses Perception +15
DEFENSE
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 59 (8d8+16)
Fort +8, Ref +4, Will +10; +2 vs. poison, spells, and spell-like abilities; +4 vs. fey effects and plant-targeted effects
Defensive Abilities resist nature’s lure; DR 3/— against small ranged piercing weapons
OFFENSE
Speed 20 ft.
Melee longspear +10/+5 (1d8+4/×3)
Ranged sling +8/+3 (1d4+3)
Special Attacks wild shape (2/day as 6th-level druid; +2/day as 10th-level druid [feline form only]), +1 on attack rolls against humanoids with the elf subtype
Druid Spells Prepared (CL 8th; concentration +12; +1 caster level with earth spells)
4th—air walk, strong jaw, thorn body
3rd—greater magic fang (3), shifting sand (DC 17)
2nd—barkskin, greensight, natural rhythm, stone call
1st—charm animal (DC 15), cure light wounds, endure elements, faerie fire (DC 15), longstrider
0 (at will)—guidance, light, purify food and drink, stabilize
STATISTICS
Str 16, Dex 14, Con 14, Int 10, Wis 18, Cha 6
Base Atk +6; CMB +9 (+13 bull rush, +11 grapple vs. aberrations, +11 overrun); CMD 21 (23 vs. bull rush)
Feats Improved Bull Rush, Natural Spell, Power Attack, Weapon Focus (longspear)
Skills Climb +7, Fly +6, Handle Animal +9, Heal +8, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +6, Perception +15, Ride +6, Spellcraft +11, Survival +17, Swim +7
Languages Common, Druidic, Dwarven
SQ ancient enmity, deep warrior, nature bond (animal companion), nature sense, relentless, stonesinger, totem transformation (8 minutes/day), totemic summons, trackless step, wild empathy +6 (+10 vs. felines), woodland stride
Combat Gear lesser extend metamagic rod, potion of lesser restoration; Other Gear quilted cloth armor, longspear, sling with 20 bullets, belt of giant strength +2, spell component pouch, 85 gp
PC Gear +25,200 gp