XP 3,200
Human Magus 8
LE Medium humanoid (human)
Init+0; Senses Perception +9
DEFENSE
AC 15, touch 11, flat-footed 15 (+4 armor, +1 deflection)
hp 63 (8d8+24)
Fort +8, Ref +3, Will +6
OFFENSE
Speed 30 ft.
Melee +1 heavy mace +10/+5 (1d8+3)
Ranged light crossbow +6 (1d8/19–20)
Special Attacks improved spell combat, spell combat (–2 attack, +2 concentration), spellstrike
Magus Spells Prepared (CL 8th; concentration +12)
3rd—arcane sight, dispel magic, vampiric touch
2nd—bear's endurance, blur, elemental touch (DC 14), invisibility, scorching ray
1st—burning hands (DC 13), magic missile, ray of enfeeblement (DC 13), shield, true strike
0th (at will)—arcane mark, detect magic, light, open/close, read magic
STATISTICS
Str 14, Dex 10, Con 12, Int 18, Wis 8, Cha 14
Base Atk +6; CMB +8; CMD 19
Feats Alertness, Combat Casting, Extra Arcana, Skill Focus (Intimidate), Toughness, Weapon Focus (heavy mace)
Skills Diplomacy +6, Intimidate +16, Knowledge (arcana) +15, Knowledge (local) +12, Knowledge (nobility) +8, Perception +9, Sense Motive +9, Spellcraft +15
Languages Common, Halfling, Infernal, Shadowtongue, +1 additional
SQ arcane pool (8 points, +2), knowledge pool, magus arcana (arcane accuracy, empowered magic, spell shield), medium armor proficiency, spell recall
Combat Gear potions of cure moderate wounds (2), scroll of fireball; Other Gear +1 studded leather, +1 heavy mace, light crossbow with 20 bolts, cloak of resistance +1, ring of protection +1, spell component pouch, spellbook (contains all 0-level spells and all prepared spells as well as the following: 3rd—hold person; 2nd—blood transcription; 1st—comprehend languages, disguise self, mount, protection from good, unseen servant), 281 gp