Prankster Illusionist
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CR 9
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XP 6,400
Gnome Illusionist 10
CN Small humanoid (gnome)
Init +6; Senses low-light vision; Perception +9
DEFENSE
AC 20, touch 15, flat-footed 17 (+4 armor, +1 deflection, +2 Dex, +1 dodge, +1 natural, +1 size)
hp 73 (10d6+36)
Fort +7, Ref +6, Will +10; +2 vs. illusions
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee mwk dagger +5 (1d3–2/19–20)
Ranged mwk dagger +9 (1d3–2/19–20)
Special Attacks +1 on attack rolls against goblinoid and reptilian humanoids
Gnome Spell-Like Abilities (CL 10th; concentration +11)
Arcane School Spell-Like Abilities (CL 10th; concentration +14)
At will—invisibility field (10 rounds/day)
7/day—blinding ray
Illusionist Spells Prepared (CL 10th; concentration +14)
5th—cloudkill (DC 19), persistent image (DC 21), teleport
4th—greater invisibility, phantasmal killer (DC 20), empowered scorching ray, solid fog, stone shape
3rd—dispel magic, displacement, fly, haste (DC 17), major image (DC 19)
2nd—detect thoughts (DC 16), glitterdust (DC 16), hypnotic pattern (DC 18), magic mouth, mirror image, scorching ray
1st—color spray (2, DC 17), feather fall, grease, magic missile, silent image (DC 17)
0th (at will)—dancing lights, detect magic, ghost sound (DC 16), mage hand
Opposition Schools enchantment, necromancy
TACTICS
Before Combat The wizard casts mage armor from her wand.
During Combat The wizard prefers to prank others rather than cause deliberate harm. She casts greater invisibility, then harasses and annoys her targets with glitterdust, grease, major image, persistent image, and solid fog. If attacked with lethal force, she retaliates with cloudkill, empowered scorching ray, and magic missile.
Base Statistics
Without mage armor, the wizard's statistics are AC 16, touch 15, flat-footed 13.
STATISTICS
Str 6, Dex 14, Con 16, Int 18, Wis 14, Cha 12
Base Atk +5; CMB +2; CMD 16
Feats Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Improved Initiative, Scribe Scroll, Spell Focus (illusion)
Skills Acrobatics +7 (+3 when jumping), Appraise +12, Craft (sculptures) +14, Fly +12, Knowledge (arcana) +17, Knowledge (geography, local, nature) +10, Perception +9, Perform (oratory) +6, Spellcraft +17, Stealth +11
Languages Common, Draconic, Dwarven, Elven, Gnome, Sylvan
SQ arcane bond (raven), extended illusions (+5 rounds)
Combat Gear potion of cure moderate wounds, potion of cure serious wounds, scroll of displacement, scroll of empowered scorching ray, scroll of teleport, wand of burning hands (CL 5th, 20 charges), wand of invisibility (20 charges), wand of mage armor (20 charges); Other Gear masterwork dagger, amulet of natural armor +1, belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +2, ring of protection +1, spellbook, jade dust for magic mouth (worth 50 gp), 998 gp