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Pious Guard (Human Paladin 10)


Pious Guard
CR 9

XP 6,400
Human Paladin 10
LG Medium humanoid (human)
Init
–1; Senses Perception +10
Aura
courage (10 ft.), resolve (10 ft.)

DEFENSE

AC 22, touch 10, flat-footed 22 (+11 armor, +1 deflection, –1 Dex, +1 natural)
hp 84 (10d10+25)
Fort +11, Ref +4, Will +9
Immune
charm, disease, fear, poison

OFFENSE

Speed 20 ft.
Melee +1 ranseur +17/+12 (2d4+8/×3) or mwk longsword +16/+11 (1d8+7/19–20)
Space 5 ft.; Reach 5 ft. (10 ft. with ranseur)
Special Attacks channel positive energy (DC 17, 5d6), smite evil 4/day (+2 attack and AC, +10 damage)
Paladin Spell-Like Abilities (CL 10th; concentration +12)

At willdetect evil

Paladin Spells Prepared (CL 7th; concentration +9)

TACTICS

Before Combat The paladin casts bull's strength and delay poison.

During Combat The paladin disarms foes to capture and question them. The exceptions are mindless creatures, evil outsiders, and undead, all of which he destroys on the spot.

Base Statistics

Without bull's strength, the paladin's statistics are Immune charm, disease, fear; Melee +1 ranseur +15/+10 (2d4+5/×3) or mwk longsword +14/+9 (1d8+4/19–20); Str 16; CMB +13 (+17 disarm); CMD 23 (25 vs. disarm).

STATISTICS

Str 20, Dex 8, Con 14, Int 14, Wis 10, Cha 14
Base Atk +10; CMB +15 (+19 disarm); CMD 25 (27 vs. disarm)
Feats Cleave, Combat Expertise, Greater Disarm, Improved Disarm, Power Attack, Weapon Focus (ranseur)
Skills Diplomacy +10, Intimidate +7, Knowledge (history, local) +7, Knowledge (nobility, religion) +10, Perception +10, Sense Motive +13, Spellcraft +10
Languages Common, Dwarven, Elven
SQ aura, code of conduct, divine bond (weapon +2, 2/day), lay on hands (5d6, 7/day), mercies (cursed, nauseated, shaken)
Other Gear +2 full plate, +1 ranseur, masterwork longsword, amulet of natural armor +1, ring of protection +1, silver holy symbol, 450 gp