XP 6,400
Human Oracle 10
CE Medium humanoid (human)
Init +2; Senses Perception –1
DEFENSE
AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 68 (10d8+20)
Fort +7, Ref +6, Will +9; +1 vs. fear
OFFENSE
Speed 30 ft.
Melee +1 dagger +8/+3 (1d4+1/19–20)
Ranged +1 dagger +10/+5 (1d4+1/19–20)
Oracle Spells Known (CL 10th; concentration +15)
5th (4/day)—feeblemind (DC 20), mass inflict light wounds (DC 20), summon monster V
4th (6/day)—black tentacles, divine power, inflict critical wounds (DC 19), summon monster IV
3rd (7/day)—animate dead, bestow curse (DC 18), inflict serious wounds (DC 18), prayer, tongues
2nd (7/day)—disfiguring touch (DC 17), dust of twilight (DC 17), enthrall (DC 17), inflict moderate wounds (DC 17), lesser restoration, shard of chaos (DC 17)
1st (8/day)—command (DC 16), divine favor, doom (DC 16), entropic shield, inflict light wounds (DC 16), ray of sickening (DC 16), shield of faith
0th (at will)—bleed (DC 15), detect magic, detect poison, guidance, light, mending, read magic, resistance, spark
Mystery dark tapestry
STATISTICS
Str 10, Dex 15, Con 12, Int 13, Wis 8, Cha 20
Base Atk +7; CMB +7; CMD 20
Feats Dodge, Great Fortitude, Iron Will, Oracular Intuition, Stoic, Toughness
Skills Diplomacy +13, Disguise +13, Heal +7, Intimidate +13, Knowledge (arcana) +14, Knowledge (history) +8, Knowledge (planes) +14, Knowledge (religion) +14, Sense Motive +9, Spellcraft +18, Stealth +6
Languages Aklo, Common, Terran; tongues (understand only)
SQ oracle's curse (tongues), revelations (brain drain [3/day, 10d4], cloak of darkness [+6, 10 hours/day], interstellar void [2/day, 10d6 plus fatigue])
Combat Gear wand of cure moderate wounds (19 charges); Other Gear +1 dagger, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, Book of Cults, 238 gp
SPECIAL ABILITIES
Book of Cults
This book contains notations of strange cult practices and disturbing rants about Great Old Ones and grants the cultist a +1 resistance bonus on Will saves while she carries it. She may hold the book in one hand to use it as a lesser extend metamagic rod, but only for conjuration spells that summon or call evil outsiders.
Stoic Feat
The cultist gains a +1 bonus on all saving throws against fear effects. If she successfully saves against any fear effect, she is immune to further fear effects from that source for 24 hours.