XP 6,400
Male human wizard 10
NG Medium humanoid
Init +1; Senses Perception –1
DEFENSE
AC 16, touch 12, flat-footed 15 (+4 armor, +1 deflection, +1 Dex)
hp 62 (10d6+20)
Fort +5, Ref +4, Will +8
OFFENSE
Speed 30 ft.
Melee mwk alchemical silver dagger +6 (1d4–1/19–20)
Special Attacks hand of the apprentice (7/day), metamagic mastery (2/day)
Wizard Spells Prepared (CL 10th; concentration +14)
5th—empowered lightning bolt (DC 19), prying eyes
4th—confusion (DC 18), silent deep slumber (DC 18), dimension door, wall of fire (DC 18)
3rd—extended acid arrow, fireball (DC 17), mass dazzling blade, haste
2nd—fog cloud, resist energy (2), rope trick, scorching ray
1st—alarm, mage armor (pre-cast), ray of enfeeblement (DC 15), shield, shocking grasp
0 (at will)—dancing lights, detect magic, open/close, read magic
STATISTICS
Str 10, Dex 12, Con 14, Int 18, Wis 8, Cha 14
Base Atk +5; CMB +5; CMD 17
Feats Brew Potion, Combat Casting, Craft Wand, Craft Wondrous Item, Empower Spell, Extend Spell, Iron Will, Scribe Scroll, Silent Spell
Skills Appraise +17, Fly +14, Knowledge (arcana) +17, Knowledge (geography) +17, Knowledge (history) +17, Knowledge (planes) +17, Ride +11, Spellcraft +17
Languages Abyssal, Common, Draconic, Elven, Infernal
SQ arcane bond (ring)
Combat Gear potion of cure moderate wounds, wand of invisibility (44 charges), wand of mount (28 charges); Other Gear masterwork alchemical silver dagger, brooch of shielding, ring of counterspells (hold monster), ring of protection +1, spell component pouch, spellbook, writing equipment, 243 gp
PC Gear +33,250 gp