XP 6,400
Human barbarian 5/fighter 5
CN Medium humanoid
Init +2; Senses Perception +4
DEFENSE
AC 17, touch 10, flat-footed 15 (+7 armor, +2 Dex, –2 rage)
hp 105 (10 HD; 5d12+5d10+45)
Fort +12, Ref +4, Will +4; +1 vs. fear
Defensive Abilities bravery +1, improved uncanny dodge, trap sense +1
OFFENSE
Speed 40 ft.
Melee +1 adamantine vicious greatsword +19/+14 (2d6+13/17–20 plus 2d6 vicious) or spiked gauntlet +16/+11 (1d3+6)
Ranged javelin +12 (1d6+6)
Special Attacks rage (14 rounds/day), rage powers (intimidating glare, strength surge +5), weapon training (heavy blades +1)
TACTICS
Base Statistics
When not raging, the champion has AC 19, touch 12, flat-footed 17; hp 85; Fort +10, Will +2; Melee +1 adamantine vicious greatsword +17/+12 (2d6+10/17–20 plus 2d6 vicious) or spiked gauntlet +14/+9 (1d3+4); Ranged javelin +12 (1d6+4); Str 18, Con 14; CMB +14 (+18 sunder); CMD 26 (28 vs. sunder); Skills Climb +8, Swim +7
STATISTICS
Str 22, Dex 14, Con 18, Int 8, Wis 10, Cha 12
Base Atk +10; CMB +16 (+20 sunder); CMD 28 (30 vs. sunder)
Feats Dazzling Display, Greater Sunder, Improved Critical (greatsword), Improved Sunder, Intimidating Prowess, Power Attack, Shatter Defenses, Weapon Focus (greatsword), Weapon Specialization (greatsword)
Skills Acrobatics +13 (+17 jump), Climb +10, Handle Animal +5, Intimidate +18 (+20 when raging), Perception +4, Ride +4, Survival +5, Swim +9
Languages Common
SQ armor training 1, fast movement
Gear +1 breastplate, +1 adamantine vicious greatsword, javelins (5), spiked gauntlet, 15 gp
Boon A champion can introduce the PCs to a general, merchant prince, or noble who is a fan, granting a +10 bonus on Diplomacy checks with that person. She can also order a gladiator to assist the PCs for 24 hours.