XP 4,800
Human Commoner 10
CE Medium humanoid (human)
Init –1; Senses Perception +14
DEFENSE
AC 11, touch 9, flat-footed 11 (+2 armor, –1 Dex)
hp 55 (10d6+20)
Fort +6, Ref +4, Will +6
Immune detect thoughts, discern lies, alignment detection
OFFENSE
Speed 30 ft.
Melee light mace +4 (1d6–1)
Ranged splash weapon +4 (varies)
TACTICS
During Combat The traitor hides behind any available allies and throws alchemical items, fighting in melee only as a last resort.
STATISTICS
Str 9, Dex 8, Con 12, Int 12, Wis 12, Cha 14
Base Atk +5; CMB +4; CMD 13
Feats Great Fortitude, Iron Will, Lightning Reflexes, Skill Focus (Bluff, Sense Motive), Toughness
Skills Bluff +18, Diplomacy +8, Knowledge (geography) +3, Knowledge (history) +5, Knowledge (local) +6, Linguistics +3, Perception +14, Ride +5, Sense Motive +12
Languages Common, Dwarven, Elven, Halfling
Combat Gear potion of cure moderate wounds, potion of gaseous form, potion of mage armor, acid (2), alchemist's fire (2); Other Gear leather armor, light mace, ring of mind shielding, 875 gp