XP 4,800
Dwarf Sorcerer 7/Dragon Disciple 2
CE Medium humanoid (dwarf)
Init +5; Senses darkvision 60 ft.; Perception +10
DEFENSE
AC 19, touch 12, flat-footed 18 (+4 armor, +1 deflection, +1 Dex, +3 natural)
hp 80 (7d6+2d12+40)
Fort +9, Ref +5, Will +7; +2 vs. poison, spells, and spell-like abilities; Resist electricity 5
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
OFFENSE
Speed 20 ft.
Melee +1 warhammer +11 (1d8+7/×3) or 2 claws +11 (1d6+6) and bite +10 (1d6+9)
Special Attacks +1 on attack rolls against goblinoid and orc humanoids, dragon bite, claws (2, 1d4+4, magic, 5 rounds/day)
Sorcerer Spells Known (CL 8th; concentration +10)
4th (3/day)—greater invisibility
3rd (5/day)—fly, heroism, lightning bolt (DC 15)
2nd (7/day)—false life, protection from arrows, resist energy, scorching ray
1st (7/day)—enlarge person (DC 13), mage armor, magic missile, magic weapon, shield, shocking grasp
0th (at will)—arcane mark, detect magic, detect poison, ghost sound (DC 12), light, mage hand, message, resistance
Bloodline draconic (blue)
TACTICS
Before Combat The dragon disciple drinks his potion of bull's strength, and casts false life and mage armor.
During Combat At range, the dragon disciple casts lighting bolt and scorching ray. If forced into melee, he casts heroism and greater invisibility first.
Base Statistics
Without bull's strength, false life, and mage armor, the dragon disciple's statistics are AC 15, touch 12, flat-footed 14; hp no temporary hit points; Melee +1 warhammer +9 (1d8+5/×3) or bite +8 (1d6+6), 2 claws +9 (1d6+4); Str 18; CMB +8; CMD 20 (24 vs. bull rush or trip); Skills Climb +4.
STATISTICS
Str 22, Dex 12, Con 16, Int 10, Wis 10, Cha 14
Base Atk +4; CMB +10; CMD 22 (26 vs. bull rush or trip)
Feats Arcane Armor Mastery, Arcane Armor Training, Combat Casting, Eschew Materials, Great Fortitude, Improved Initiative, Power Attack, Weapon Focus (claws)
Skills Bluff +7, Climb +6, Diplomacy +5, Intimidate +6, Knowledge (arcana) +8, Knowledge (geography) +1, Knowledge (nature) +1, Linguistics +1, Perception +10 (+12 to notice unusual stonework), Perform (oratory) +3, Survival +2
Languages Common, Draconic, Dwarven
SQ blood of dragons, bloodline arcana (electricity spells deal +1 damage per die)
Combat Gear potion of bull's strength, potion of cure moderate wounds; Other Gear +1 warhammer, amulet of natural armor +1, cloak of resistance +1, headband of alluring charisma +2, ring of protection +1, 138 gp