XP 4,800
Human ranger 5/assassin 4
NE Medium humanoid
Init +8; Senses Perception +10
DEFENSE
AC 18, touch 14, flat-footed 18 (+4 armor, +4 Dex)
hp 63 (9 HD; 5d10+4d8+18)
Fort +7, Ref +10, Will +1; +2 vs. poison
Defensive Abilities uncanny dodge
OFFENSE
Speed 30 ft.
Melee +1 kukri +13/+8 (1d4+3/15–20) or +1 kukri +11/+6 (1d4+3/15–20) and mwk kukri +11/+6 (1d4+1/15–20)
Ranged +1 composite shortbow +13/+8 (1d6+3/x3) or shuriken +12/+7 (1d2+2) or shuriken +10/+5 (1d2+2) and shuriken +10/+5 (1d2+1)
Special Attacks death attack (DC 15), favored enemy (humans +4, elves +2), sneak attack +2d6, true death
STATISTICS
Str 14, Dex 18, Con 14, Int 12, Wis 8, Cha 10
Base Atk +8; CMB +10; CMD 24
Feats Deadly Aim, Endurance, Improved Critical (kukri), Improved Initiative, Improved Two-Weapon Fighting, Point Blank Shot, Two-Weapon Fighting, Weapon Finesse
Skills Acrobatics +15, Bluff +5, Climb +15, Craft (alchemy) +5, Disable Device +10, Disguise +10, Escape Artist +10, Intimidate +10, Perception +10, Sleight of Hand +15 (+19 to hide weapons), Stealth +21, Survival +10 (+12 to follow tracks), Swim +6
Languages Common, Elven
SQ favored terrain (urban +2), hidden weapons, hunter's bond (allies), poison use, track +2, wild empathy +5
Combat Gear potions of disguise self (2), potion of expeditious retreat, potion of gaseous form; Other Gear +1 studded leather, +1 kukri, +1 composite shortbow (+2 Str) with 20 arrows, masterwork kukri, shuriken (20), cloak of elvenkind, climber’s kit, disguise kit, giant wasp poison (2), large scorpion venom (2), masterwork thieves' tools
Boon Slayers can obtain poisons for the PCs at a 20% discount. They can also arrange to kill or capture targets for the PCs’ for 20% less than their usual fee (as determined by the GM).