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Saintly Knight (Half-Orc Paladin 9)

Saintly Knight
CR 8

XP 4,800
Half-orc Paladin 9
LG Medium humanoid (human, orc)
Init –1; Senses darkvision 60 ft.; Perception +9
Aura courage (10 ft.), resolve (10 ft.)


AC 21, touch 9, flat-footed 21 (+10 armor, –1 Dex, +2 shield)
hp 72 (9d10+18)
Fort +10, Ref +5, Will +12
Defensive Abilities orc ferocity; Immune charm, disease, fear; Resist fire 10


Speed 20 ft.
Melee +1 lance +14/+9 (1d8+5/×3) or +1 heavy mace +14/+9 (1d8+5)
Ranged mwk heavy crossbow +9 (1d10/19–20)
Space 5 ft.; Reach 5 ft. (10 ft. with lance)
Special Attacks channel positive energy (DC 16, 5d6), smite evil 3/day (+2 attack and AC, +9 damage)
Paladin Spell-Like Abilities (CL 9th; concentration +11)

At willdetect evil

Paladin Spells Prepared (CL 6th; concentration +8)


Before Combat The paladin casts resist energy (fire) unless he expects damage from a different energy type. He applies silversheen to his weapon if he expects to fight devils or lycanthropes.

During Combat The paladin uses Ride-By Attack and Spirited Charge, preferring to attack the opposing leader. When on foot, he uses his mace. If facing a powerful foe, he drinks his potions.

Base Statistics

Without resist energy, the paladin's statistics are Resist none.


Str 18, Dex 8, Con 12, Int 10, Wis 13, Cha 15
Base Atk +9; CMB +13; CMD 22
Feats Iron Will, Mounted Combat, Ride-By Attack, Skill Focus (Perception), Spirited Charge
Skills Handle Animal +6, Intimidate +4, Knowledge (history) +1, Knowledge (religion) +5, Perception +9, Ride +5 (+7 to stay in the saddle)
Languages Common, Orc
SQ aura, code of conduct, divine bond (mount), lay on hands (4d6, 6/day), mercies (frightened, shaken, staggered), orc blood, weapon familiarity
Combat Gear potion of bull's strength, potion of delay poison, potion of shield of faith, silversheen; Other Gear +1 full plate, masterwork heavy steel shield, +1 heavy mace, +1 lance, masterwork heavy crossbow with 10 bolts, cloak of resistance +1, military saddle, 297 gp