XP 4,800
Half-orc cleric 1/assassin 2/rogue 6
NE Medium humanoid (human, orc)
Init +5; Senses darkvision 60 ft.; Perception +13
DEFENSE
AC 20, touch 16, flat-footed 14 (+4 armor, +5 Dex, +1 dodge)
hp 68 (1d8+6d8+2d8+24)
Fort +7, Ref +11, Will +6; +1 vs. poison
Defensive Abilities evasion, improved uncanny dodge, orc ferocity, trap sense +2
OFFENSE
Speed 30 ft.
Melee +1 short sword +12 (1d6+1/19–20 plus poison)
Ranged mwk dagger +11 (1d4/19–20 plus poison)
Special Attacks channel negative energy 2/day (DC 9, 1d6), death attack (DC 14), sneak attack +4d6
Domain Spell-Like Abilities (CL 1st; concentration +2)
4/day—bleeding touch, copycat
Cleric Spells Prepared (CL 1st; concentration +2)
D Domain spell; Domains Death, Trickery
TACTICS
Before Combat The assassin attempts to cast his scroll of invisibility and coats his short sword with greenblood oil.
During Combat The assassin begins combat by studying his foe for a death attack. When making this attack, he uses Channel Smite and Vital Strike to do as much damage as possible.
STATISTICS
Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 8
Base Atk +5; CMB +5; CMD 21
Feats Channel Smite, Dodge, Step Up, Vital Strike, Weapon Finesse, Weapon Focus (short sword)
Skills Bluff +11, Climb +8, Disguise +7, Intimidate +9, Knowledge (local, nobility, religion) +10, Perception +13, Sense Motive +13, Sleight of Hand +13, Spellcraft +10, Stealth +17
Languages Common, Dwarven, Orc
SQ aura, orc blood, poison use, rogue talents (bleeding attack +4, finesse rogue, surprise attack), trapfinding +3, weapon familiarity
Combat Gear potion of cure serious wounds, scroll of invisibility, black adder venom (2), giant wasp poison (2), greenblood oil (2); Other Gear +1 studded leather, +1 short sword, masterwork dagger, belt of incredible dexterity +2, 303 gp